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我正在使用OBJLoader.js。我有一個按鈕,點擊時從場景中移除一個3d模型並添加一個新模型,但是每次加載模型時,chrome中的內存使用量將增加約50 MB,並且不會減少。我嘗試過「處理()」和null,但沒有太多的用處。有一個動畫函數每秒都會調用渲染器渲染場景。three.js ObjLoader內存增加
function freeMemory(model) {
if (model instanceof THREE.Mesh) {
var texMat = model.material;
texMat.map.dispose();
texMat.map = null;
texMat.dispose();
texMat = null;
model.geometry.dispose();
model.geometry = null;
model = null;
}
}
function loadModel() {
scene.remove(model);
freeMemory(model);
var loader = new THREE.OBJLoader();
loader.load('test3d.obj', function(object) {
object.children[0].geometry.computeFaceNormals();
geometry = object.children[0].geometry;
console.log(geometry);
geometry.dynamic = true;
var modelTexture = THREE.ImageUtils.loadTexture("models/tex_0.jpg");
object.traverse(function(child) {
if (child instanceof THREE.Mesh) {
child.material.map = modelTexture;
model = child;
model.scale.set(0.5, 0.5, 0.5);
model.translateOnAxis(new THREE.Vector3(1, 0, 1).normalize(),
1.5);
model.rotation.x = 0;
model.rotation.y = 0;
model.rotation.z = 0;
modelInitialPositionX = model.position.x;
modelInitialPositionY = model.position.y;
modelInitialPositionZ = model.position.z;
scene.add(model);
}
});
modelTexture.dispose();
modelTexture = null;
});
loader = null;
}
我有任何最佳做法,我可以使用添加和刪除按鈕點擊.obj和紋理。
http://stackoverflow.com/a/33199591/1980846 – gaitat