我需要做非常簡單的3D模型查看器旋轉等。 我有簡單的代碼,一切工作正常,但是當我用OrbitControls添加這兩行然後只有空白頁:Three.js OBJloader with OrbitControls
controls = new THREE.OrbitControls(camera);
controls.addEventListener('change', render);
整個代碼:
<body>
<script src="js/OrbitControls.js"></script>
<script src="js/three.min.js"></script>
<script src="js/OBJLoader.js"></script>
<div id="ahoj" style="width:1000px; height:700px">
</div>
<script>
var container;
var camera, controls, scene, renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = 1000/2;
var windowHalfY = 700/2;
init();
animate();
function init() {
container = document.getElementById('ahoj');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(75, 1000/700, 1, 2000);
camera.position.z = 200;
// scene
scene = new THREE.Scene();
var ambient = new THREE.AmbientLight(0x000);
scene.add(ambient);
var directionalLight = new THREE.DirectionalLight(0xffeedd);
directionalLight.position.set(0, 0, 1);
scene.add(directionalLight);
// texture
var manager = new THREE.LoadingManager();
manager.onProgress = function (item, loaded, total) {
console.log(item, loaded, total);
};
var texture = new THREE.Texture();
var onProgress = function (xhr) {
if (xhr.lengthComputable) {
var percentComplete = xhr.loaded/xhr.total * 100;
console.log(Math.round(percentComplete, 2) + '% downloaded');
}
};
var onError = function (xhr) {
};
var loader = new THREE.ImageLoader(manager);
loader.load('textures/mapa1.png', function (image) {
texture.image = image;
texture.needsUpdate = true;
});
// model
var loader = new THREE.OBJLoader(manager);
loader.load('obj/Immortal.obj', function (object) {
object.traverse(function (child) {
if (child instanceof THREE.Mesh) {
//child.material.map = texture;
}
});
object.scale.set(3,3,3);
object.position.y = 0;
object.position.z = 0;
object.position.x = 0;
scene.add(object);
}, onProgress, onError);
//
renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true
});
//controls = new THREE.OrbitControls(camera);
//controls.addEventListener('change', render);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(1000, 700);
container.appendChild(renderer.domElement)
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
windowHalfX = 1000/2;
windowHalfY = 700/2;
camera.aspect = 1000/700;
camera.updateProjectionMatrix();
renderer.setSize(1000, 700);
}
function animate() {
render();
requestAnimationFrame(animate);
controls.update();
}
function render() {
renderer.render(scene, camera);
}
</script>
</body>
任何想法,問題出在哪裏? 我試了一下幾個教程,但沒有一個人幫我。
你有沒有進行錯誤檢查JavaScript控制檯? (F12)。你可能忘了包含'./ examples/js/controls/OrbitControls.js'。 – Kenney
我收錄了所有需要的文件 – Awatoa