2014-03-30 47 views
0

嗨,所以我有這個球,我試圖通過使用touchDown方法保持在空中。這對我很有用,但它不一致,因爲我不得不重複點擊屏幕才能聽到它,有時它不會做任何事情。LibGdx輸入處理器touchDown正在播放

 Gdx.input.setInputProcessor(new InputController(){ 
     @Override 
     public boolean touchDown(int screenX, int screenY, int pointer, int button){ 
      random = new Random(); 
      int rand = random.nextInt(2); 
      Vector3 mouseCoords = new Vector3(screenX, screenY, 0); 
      camera.unproject(mouseCoords); 
      mouseCoords.scl(WORLD_TO_BOX); 


      if(ball.getFixtureList().get(0).testPoint(mouseCoords.x, mouseCoords.y)){ 
       movement.y = upPos; 
       if(rand == 1){ 
        movement.x = speedPos; 
       }else if(rand == 0){ 
        movement.x = speedMinus; 
       } 

       System.out.println("Reached the loop"); 
      } 
      return true;     
     } 
     @Override 
     public boolean touchUp(int screenX, int screenY, int pointer, int button){ 
      movement.x = 0.00f; 
      movement.y = 0.00f; 
      return false; 
     } 

    }); 

我有一個名爲inputController的類,它擴展了InputProcessor,所以我可以選擇和選擇要使用的控件。我不知道它的重力是不是允許形狀向上移動,或者代碼在設想時不會觸發。

任何想法?

回答

0

現在沒關係,我想通了。我的箱子到世界的計算是有點關閉