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我正在使用Actors(標籤,要預縮)和Actions來製作一些簡單的動畫。 我最初的計劃是立即將其中一個移動到左邊,然後讓它順利地通過屏幕邊緣出現,取代另一個。但每次執行新的動作時,Label的位置都會重置,所以我無法獲得我計劃的效果。我如何避免它? 這裏的代碼,如果你需要它:Libgdx演員職位在添加另一個動作後重置
newAttack.addAction(Actions.moveBy(-1 * game.W, 0));
newAttack.setText(game.local.get(_attack));
newAttackType.background = game.skin.getDrawable("attack_" + getAttackType(_attack));
lastAttack.addAction(Actions.sequence(Actions.moveBy(game.W, 0, 1.5f),
Actions.run(new Runnable() {
public void run() {
System.out.println(lastAttack.getX() + " " + lastAttack.getY());
newAttack.addAction(Actions.sequence(Actions.moveBy(game.W, 0, 1.5f), Actions.run(new Runnable() {
public void run() {
lastAttack.addAction(Actions.moveBy(-1 * game.W, 0));
newAttack.addAction(Actions.moveBy(-1 * game.W, 0));
System.out.println(lastAttack.getX() + " " + lastAttack.getY() + "\n" + "--");
lastAttack.setText(game.local.get(_attack));
lastAttackType.background = game.skin.getDrawable("attack_" + getAttackType(_attack));
}
})));
}
})));