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我有15個WAV文件,需要按順序播放各個頻道。我開始嘗試使用左/右立體聲分離處理兩個文件。多個聲道播放多個WAV AVAudioEngine
我正在創建一個音頻引擎,一個混音器和兩個AVAudioPlayerNodes。音頻文件是單聲道的,我試圖從PlayerA得到文件出來左邊的頻道,並從PlayerB的文件出來右邊的頻道。我無法理解的是AudioUnitSetProperty是如何工作的。它似乎只涉及單個文件,似乎只能有一個每個audioUnit?我想知道是否有一種方法可以將文件與audioUnit關聯起來?我似乎無法返回與每個軌道關聯的audioUnit對象。
func testCode(){
// get output hardware format
let output = engine.outputNode
let outputHWFormat = output.outputFormat(forBus: 0)
// connect mixer to output
let mixer = engine.mainMixerNode
engine.connect(mixer, to: output, format: outputHWFormat)
//then work on the player end by first attaching the player to the engine
engine.attach(playerA)
engine.attach(playerB)
//find the audiofile
guard let audioFileURLA = Bundle.main.url(forResource: "test", withExtension: "wav") else {
fatalError("audio file is not in bundle.")
}
guard let audioFileURLB = Bundle.main.url(forResource: "test2", withExtension: "wav") else {
fatalError("audio file is not in bundle.")
}
var songFileA:AVAudioFile?
do {
songFileA = try AVAudioFile(forReading: audioFileURLA)
print(songFileA!.processingFormat)
// connect player to mixer
engine.connect(playerA, to: mixer, format: songFileA!.processingFormat)
} catch {
fatalError("canot create AVAudioFile \(error)")
}
let channelMap: [Int32] = [0, -1] //play channel in left
let propSize: UInt32 = UInt32(channelMap.count) * UInt32(MemoryLayout<sint32>.size)
print(propSize)
let code: OSStatus = AudioUnitSetProperty((engine.inputNode?.audioUnit)!,
kAudioOutputUnitProperty_ChannelMap,
kAudioUnitScope_Global,
1,
channelMap,
propSize);
print(code)
let channelMapB: [Int32] = [-1, 0] //play channel in left
var songFileB:AVAudioFile?
do {
songFileB = try AVAudioFile(forReading: audioFileURLB)
print(songFileB!.processingFormat)
// connect player to mixer
engine.connect(playerB, to: mixer, format: songFileB!.processingFormat)
} catch {
fatalError("canot create AVAudioFile \(error)")
}
let codeB: OSStatus = AudioUnitSetProperty((engine.inputNode?.audioUnit)!,
kAudioOutputUnitProperty_ChannelMap,
kAudioUnitScope_Global,
1,
channelMapB,
propSize);
print(codeB)
do {
try engine.start()
} catch {
fatalError("Could not start engine. error: \(error).")
}
playerA.scheduleFile(songFileA!, at: nil) {
print("done")
self.playerA.play()
}
playerB.scheduleFile(songFileA!, at: nil) {
print("done")
self.playerB.play()
}
playerA.play()
playerB.play()
print(playerA.isPlaying)
}
感謝您的建議戴夫。我曾經看過泛功能,但我最終試圖將15個文件輸出到15個獨立的頻道,因此無法在該應用程序中進行平移。 – tsugua