有人可以解釋爲什麼我不能同時播放兩個聲音嗎?無法同時播放兩個聲音
這裏的代碼的一部分:
#include <fmod.h>
FMOD_SYSTEM *system;
FMOD_SOUND *dooropen;
FMOD_SOUND *keydoor;
FMOD_SOUND *slap;
FMOD_SOUND *bomb;
FMOD_SOUND *scratch;
FMOD_SOUND *secret;
FMOD_SOUND *pickey;
FMOD_SOUND *caisse;
FMOD_RESULT resultat1;
FMOD_RESULT resultat2;
FMOD_RESULT resultat3;
FMOD_RESULT resultat4;
FMOD_RESULT resultat5;
FMOD_RESULT resultat6;
FMOD_RESULT resultat7;
FMOD_RESULT resultat8;
FMOD_System_Create(&system);
FMOD_System_Init(system, 1, FMOD_INIT_NORMAL, NULL);
resultat1 = FMOD_System_CreateSound(system, "sound/door-open.mp3", FMOD_CREATESAMPLE, 0, &dooropen);
resultat2 = FMOD_System_CreateSound(system, "sound/key-door.wav", FMOD_CREATESAMPLE, 0, &keydoor);
resultat3 = FMOD_System_CreateSound(system, "sound/slap.wav", FMOD_CREATESAMPLE, 0, &slap);
resultat4 = FMOD_System_CreateSound(system, "sound/bomb.wav", FMOD_CREATESAMPLE, 0, &bomb);
resultat5 = FMOD_System_CreateSound(system, "sound/scratch.wav", FMOD_CREATESAMPLE, 0, &scratch);
resultat6 = FMOD_System_CreateSound(system, "sound/secret.wav", FMOD_CREATESAMPLE, 0, &secret);
resultat7 = FMOD_System_CreateSound(system, "sound/pickey.wav", FMOD_CREATESAMPLE, 0, &pickey);
resultat8 = FMOD_System_CreateSound(system, "sound/caisse.wav", FMOD_CREATESAMPLE, 0, &caisse);
,我打電話給我的聲音是這樣的:
FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, scratch, 0, NULL);
FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, bomb, 0, NULL);
我覺得是因爲當我打一個通道問題「炸彈」我可以聽到它(這個聲音就像3秒鐘),但如果發生「刮傷」聲音,聲音「炸彈」正在停止...
謝謝,我創建了7個系統,它工作正常,但我不認爲這是最好的解決方案..我不明白爲什麼我需要爲每個聲音創建一個系統! –