1
我想弄清楚爲什麼我的大盒子不包含較小的盒子。XNA BoundingBox不相交
我有以下幾點:
BoundingBox b = new BoundingBox(new Vector3(soldier.Position.X - 0.3f, soldier.Position.Y, soldier.Position.Z + 0.2f), new Vector3(soldier.Position.X + 0.3f, soldier.Position.Y + 1.8f, soldier.Position.Z - 0.2f));
BoundingBox b2 = new BoundingBox(new Vector3(soldier.Position.X - 0.015f, soldier.Position.Y + 0.01f, soldier.Position.Z + 0.07f), new Vector3(soldier.Position.X + 0.015f, soldier.Position.Y + 0.015f, soldier.Position.Z - 0.055f));
Console.WriteLine(b.Contains(b2));
Console.WriteLine(soldier.Position);
BoundingBoxRenderer.Render(b, GraphicsDevice, cam.View, cam.Projection, Color.Red);
BoundingBoxRenderer.Render(b2, GraphicsDevice, cam.View, cam.Projection, Color.White);
而且它打印 「脫節」。然而,較小的盒子(b2)肯定在較大的盒子(b)內。有沒有打印脫節的原因?
它在紅框(b)內畫出白框(b2)就好了。 然而,它打印:
Disjoint {X:22.5 Y:0 Z:-21.5}
是不是有什麼毛病我包圍盒?