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我想創建一個360全景使用three.js。Three.js立方體與臉
該計劃是使用PlaneGeometry創建6面,但我認爲有一個更有效的方法來做到這一點。可能使用CubeGeometry我想?
$(function() {
var renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize(document.body.clientWidth, document.body.clientHeight);
document.body.appendChild(renderer.domElement);
renderer.setClearColorHex(0xEEEEEE, 1.0);
renderer.clear();
var fov = 25;// camera field-of-view in degrees
var width = renderer.domElement.width;
var height = renderer.domElement.height;
var aspect = width/height;// view aspect ratio
var near =10;// near clip plane
var far = 10000; // far clip plane
var camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.z = 300;
var scene = new THREE.Scene();
var cube = new THREE.Mesh(new THREE.CubeGeometry(110,50,50),new THREE.MeshBasicMaterial({color: 0x100000, opacity: 1}));
scene.add(cube);
renderer.render(scene, camera);
function animate(t) {
camera.position.x = Math.sin(t/1000)*300;
camera.position.y = 150;
camera.position.z = Math.cos(t/1000)*300;
camera.lookAt(scene.position);
renderer.render(scene,camera);
window.requestAnimationFrame(animate, renderer.domElement);
};
animate(new Date().getTime());
var light = new THREE.SpotLight();
light.position.set(170,330,-160);
scene.add(light);
var litCube = new THREE.Mesh(
new THREE.CubeGeometry(50, 50, 50),
new THREE.MeshLambertMaterial({color: 0xEEEEEE}));
litCube.position.y = 50;
scene.add(litCube);
});
我可以利用MeshLambertMaterial來像在顯示圖像:
http://www.html5canvastutorials.com/webgl/html5-canvas-webgl-texture-with-three-js/
但是這會給所有6個面我通過在圖像
我有6個。圖像,我想根據自己的喜好將它傳遞給雙方。有任何想法嗎?