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我目前正在使用Artoolkit(C和C++語言軟件庫,可讓程序員輕鬆開發增強現實應用程序)和Maya2013開展項目。我想知道有沒有人能成功地從maya中導出VRML文件並將其顯示在artoolkit中。 wrl文件可以在cosmoplayer中查看,但是它們不適用於artoolkit。maya及其使用artoolkit的VRML導出
[1] 好吧,如果我簡單的寫
Shape {
appearance Appearance {
material Material { }
}
geometry Box { }
}
它具有的ARToolKit效果很好。
[2] 當我導出模型(即球體)時,它不起作用。這是它的wrl文件。
#VRML V2.0 utf8 CosmoWorlds V1.0
WorldInfo
{
title "hydrant"
info "VRML2.0 created with Version 1.3, from Alias Maya 2013"
}
NavigationInfo
{
type [ "EXAMINE" ]
headlight TRUE
speed 1.000000
}
Switch
{
whichChoice -1
choice
[
Shape
{
appearance Appearance
{
material DEF lambert1_0 Material
{
diffuseColor 0.400000 0.400000 0.400000
specularColor 0.000000 0.000000 0.000000
emissiveColor 0.000000 0.000000 0.000000
shininess 0.000000
transparency 0.000000
}
}
}
Shape
{
geometry DEF pCube1_0Geo IndexedFaceSet
{
convex FALSE
solid FALSE
coord DEF pCube1GeoPoints Coordinate
{
point [
-1.254 -1.013 2.585,
1.254 -1.013 2.585,
-1.254 1.013 2.585,
1.254 1.013 2.585,
-1.254 1.013 -2.585,
1.254 1.013 -2.585,
-1.254 -1.013 -2.585,
1.254 -1.013 -2.585
]
}
coordIndex [
0 1 3 2 -1,
2 3 5 4 -1,
4 5 7 6 -1,
6 7 1 0 -1,
1 7 5 3 -1,
6 0 2 4 -1
]
normalPerVertex TRUE
normal Normal
{
vector [
0.000 0.000 1.000,
0.000 0.000 1.000,
0.000 0.000 1.000,
0.000 0.000 1.000,
0.000 1.000 0.000,
0.000 1.000 0.000,
0.000 1.000 0.000,
0.000 1.000 0.000,
0.000 0.000 -1.000,
0.000 0.000 -1.000,
0.000 0.000 -1.000,
0.000 0.000 -1.000,
0.000 -1.000 0.000,
0.000 -1.000 0.000,
0.000 -1.000 0.000,
0.000 -1.000 0.000,
1.000 0.000 0.000,
1.000 0.000 0.000,
1.000 0.000 0.000,
1.000 0.000 0.000,
-1.000 0.000 0.000,
-1.000 0.000 0.000,
-1.000 0.000 0.000,
-1.000 0.000 0.000
]
}
normalIndex [
0 1 2 3 -1,
4 5 6 7 -1,
8 9 10 11 -1,
12 13 14 15 -1,
16 17 18 19 -1,
20 21 22 23 -1
]
}
}
]
}
Group
{
children
[
DEF persp Viewpoint
{
position -6.664414 5.734681 17.361393
orientation -0.626571 -0.770664 -0.116128 0.472021
fieldOfView 0.950022
description "persp"
}
DEF pCube1 Transform
{
translation 0.000000 0.000000 0.000000
rotation 0.000000 0.000000 0.000000 0.000000
scale 1.000000 1.000000 1.000000
scaleOrientation 0.0 0.0 1.0 0.0
children Shape
{
appearance Appearance
{
material USE lambert1_0
}
geometry USE pCube1_0Geo
}
}
]
}
[3] 下面是這工作的ARToolKit文件.WRL的版本
#VRML V2.0 utf8
Background { #remove these lines
skyColor .7 .7 1 #
} # when placing this
Viewpoint { #
position 0 0 7 # object in a VRML world
} #
NavigationInfo { # or apartment.
type "EXAMINE" #
} #
WorldInfo {
title "Animated Snowman"
info [ "Copyright 1988 modeled by Kiwano [Andrew Reitemeyer] [email protected] "
"This model is linkware. Non commercial users are required to link to"
" http://home.t-online.de/home/kiwano4 "
"Commercial users must pay a small fee, details and more models from the above url"
"This node must remain unaltered in this code"
]
}
Transform { # main grouping node
translation 0 0 0 # controls position
scale 1 1 1 # controls size
rotation 0 0 0 0 # controls orientation
children [
DEF Bottom Transform {
translation 0 -1 0
scale 1.2 1 1.2
children [
DEF Ball Shape {
appearance Appearance {
material Material {
diffuseColor 1 1 1
specularColor .9 .9 1
shininess 1
ambientIntensity .2
# transparency .2
}
}
geometry Sphere {
radius 1
}
}
DEF See VisibilitySensor {}
]
}
DEF Middle Transform {
translation 0 0 0
scale .9 .9 .9
children [
USE Ball
]
}
DEF head Transform {
translation 0 .9 0
scale .6 .6 .6
children [
USE Ball
]
}
DEF Eye1 Transform {
translation .35 1.1 .4
children [
DEF Eye Shape {
appearance Appearance {
material Material {
diffuseColor 0 0 0
specularColor 1 1 1
shininess 1
ambientIntensity 1
}
}
geometry Sphere {
radius .1
}
}
]
}
DEF Eye2 Transform {
translation -.35 1.1 .4
children [
USE Eye
]
}
DEF Nose Transform {
translation 0 .9 .8
rotation 1 0 0 1.57
children [
Shape {
appearance Appearance {
material Material {
diffuseColor .8 .5 0
specularColor .9 .6 0
shininess .3
ambientIntensity .2
}
}
geometry Cone {
bottomRadius .1
height .5
}
}
]
}
DEF Hat Transform {
translation 0 0 0
children [
Transform {
translation 0 1.3 0
rotation 0 1 1 -.1
children [
Shape {
appearance DEF Felt Appearance {
material Material {
diffuseColor 0 0 0
specularColor 1 1 1
shininess 1
ambientIntensity 1
}
}
geometry Cylinder {
radius .7
height .05
}
}
]
}
Transform {
translation 0 1.6 0
rotation 0 1 1 -.1
children [
Shape {
appearance USE Felt
geometry Cylinder {
radius .5
height .6
}
}
]
}
]
}# end Hat
DEF Arm1 Transform {
children [
DEF Arm Shape {
appearance DEF Stick Appearance {
material Material {
diffuseColor .7 .6 .4
specularColor 1 1 0
shininess .2
ambientIntensity .1
}
}
geometry Extrusion {
creaseAngle 1.4
crossSection [ .1 0,
.071 -.07, 0 -.1
-.07 -.071, -.1 0,
-.071 .07, 0 .1 #18
.07 .071, .1 0,
]
spine [.6 .35 0, 1.5 .2 0, 2 0 .5 ]
scale [ 1 1, .7 .7, .5 .5]
}
}
]
}
DEF Arm2 Transform {
children [
Shape {
appearance USE Stick
geometry DEF Tipper Extrusion {
creaseAngle 1.4
crossSection [ .1 0,
.071 -.07, 0 -.1
-.07 -.071, -.1 0,
-.071 .07, 0 .1 #18
.07 .071, .1 0,
]
spine [-.6 .35 0, -1.5 .2 0, -2 0 .5]
# spine [-.6 .35 0, -1.5 .8 0, -.65 1.4 0 ]
scale [ 1 1, .7 .7, .5 .5]
}
}
]
}
]
}
DEF Tick TimeSensor {
cycleInterval 15
loop TRUE
enabled FALSE
}
DEF Lift CoordinateInterpolator {
key [0, .35, .45, .5, .65, .75, 1]
keyValue [-.6 .35 0, -1.5 .2 0, -2 0 .5,
-.6 .35 0, -1.5 .2 0, -2 0 .5,
-.6 .35 0, -1.5 .8 0, -.65 1.4 0
-.6 .35 0, -1.5 1 0, -1.4 1.9 0
-.6 .35 0, -1.5 .8 0, -.65 1.4 0
-.6 .35 0, -1.5 .2 0, -2 0 .5,
-.6 .35 0, -1.5 .2 0, -2 0 .5,
]
}
DEF Doff PositionInterpolator {
key [0, .45, .5, .65, 1]
keyValue [ 0 0 0, 0 0 0, -.6 .5 0, 0 0 0, 0 0 0 ]
}
ROUTE See.isActive TO Tick.set_enabled
ROUTE Tick.fraction_changed TO Lift.set_fraction
ROUTE Lift.value_changed TO Tipper.set_spine
ROUTE Tick.fraction_changed TO Doff.set_fraction
ROUTE Doff.value_changed TO Hat.set_translation
WorldInfo {
title "Arcadia"
info [ "(C)1997 modeled by Kiwano (Andrew Reitemeyer) [email protected]"]
}
我不能告訴部分的代碼之間的區別[2],並在部分[3 ]。任何人都可以幫忙嗎?提前致謝。