2012-09-17 64 views
1

我可以用CCMenuItemSprite添加一個CCMenu到一個spritebatchnode嗎?我可以用CCMenuItemSprite添加一個CCMenu到一個spritebatchnode嗎?

就這麼簡單。

代碼片段:

-(void) setUpPauseMenu 
{ 
    CCMenuItemSprite *p = [CCMenuItemSprite itemWithNormalSprite:[CCSprite spriteWithSpriteFrameName:@"emptyCircle.png"] selectedSprite:[CCSprite spriteWithSpriteFrameName:@"emptyCircle.png"] target:self selector:@selector(pauseGameScene)]; 

    p.position = CGPointMake(50.0f, 440.0f); 
    p.anchorPoint = CGPointMake(0.5f, 0.5f); 

    //[spritebatchnodereference addChild:p]; 
    **//CAN I ADD p TO SPRITEBATCHNODE?** 

    CCLabelTTF *pauseText = [CCLabelTTF labelWithString:@"II" fontName:@"Marker Felt" fontSize:20]; 
    pauseText.position = CGPointMake(22.0f, 28.0f); 
    pauseText.anchorPoint = CGPointMake(0.5f, 0.5f); 
    [p addChild:pauseText]; 

    //Create pause menu 
    CCMenu *pauseMenu = [CCMenu menuWithItems: p, nil]; 
    pauseMenu.anchorPoint = CGPointMake(0.5f, 0.5f); 
    pauseMenu.position = CGPointMake(50.0f, 440.0f); 
    pauseMenu.visible=TRUE; 
    [self addChild:pauseMenu]; 

} 

回答

2

CCSpriteBatchNode只接受CCSprite兒童。

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