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我試圖禁用我的FPC的mouselook,當它碰撞到一個對象。下面的代碼到我的遊戲對象時,FPC是觸發:如何在FPC碰撞對象時禁用MouseLook?
#pragma strict
var showButtons : GameObject;
function Start() {
showButtons.SetActive(false);
}
function OnTriggerEnter()
{
showButtons.SetActive(true);
}
function OnTriggerExit()
{
showButtons.SetActive(false);
}
function Update() {
}
現在我已經寫在C#代碼,我對如何將這些代碼轉換爲UnityScript,這樣我可以輕鬆地插入此代碼,以我的UnityScript不知道上面的代碼。順便說一下,這個C#代碼工作良好。請幫助我將此C#代碼轉換爲UnityScript。
using UnityEngine;
using System.Collections;
public class pauseCollision : MonoBehaviour {
MouseLook playerLook;
MouseLook camLook;
// Use this for initialization
void Start() {
playerLook = (MouseLook)GameObject.Find("First Person Controller").GetComponent("MouseLook");
camLook = (MouseLook)GameObject.Find("Main Camera").GetComponent("MouseLook");
playerLook.enabled = false;
camLook.enabled = false;
}
// Update is called once per frame
void Update() {
}
}