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我對Swift相當陌生,但沿途我發現了一些奇怪的東西。如果我有一個精靈和一個標籤,併爲每個人輸入完全相同的位置,他們將擁有不同的視覺位置。我正在找人解釋這一點,以便更好地理解Swift。 下面是輸出:Swift - 標籤和雪碧位置對比
//
// GameScene.swift
// Test Game
//
// Created by NioPullus on 9/7/15.
// Copyright (c) 2015 Owen Vnek. All rights reserved.
//
import SpriteKit
class GameScene: SKScene {
var testSprite: SKSpriteNode = SKSpriteNode(imageNamed: "Spaceship")
var testLabel: UILabel = UILabel()
func defineTestSprite(var #sprite: SKSpriteNode) -> SKSpriteNode {
sprite.position.x = 100
sprite.position.y = 100
sprite.xScale = 0.3
sprite.yScale = 0.3
return sprite
}
func defineTestLabel(var #label: UILabel) -> UILabel {
label = UILabel(frame: CGRect(x: 100, y: 100, width: 100, height: 100))
label.text = "Test"
return label
}
override func didMoveToView(view: SKView) {
self.addChild(defineTestSprite(sprite: self.testSprite))
self.view?.addSubview(defineTestLabel(label:self.testLabel))
}
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
/* Called when a touch begins */
for touch in (touches as! Set<UITouch>) {
let location = touch.locationInNode(self)
}
}
override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
}
}
好吧,幫助很多。非常感謝你。 –
@NioPullus如果這解決了您的問題,請[接受答案](http://meta.stackexchange.com/questions/5234/how-does-accepting-an-answer-work)。 – jtbandes
你走了,對不起 –