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我的代碼在這裏出了什麼問題?我正在嘗試從GameScene轉換到ActionScene。在模擬器中,沒有響應對精靈的觸摸。請幫忙!!SpriteKit場景轉換XCode 7
import SpriteKit
class GameScene: SKScene {
override func didMoveToView(view: SKView) {
/* Setup your scene here */
let sprite = SKSpriteNode(imageNamed:"Spaceship")
sprite.xScale = 0.5
sprite.yScale = 0.5
sprite.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame))
self.addChild(sprite)
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
/* Called when a touch begins */
for touch in touches {
let location = touch.locationInNode(self)
let touchedNode = nodeAtPoint(location)
if touchedNode.name == "sprite" {
let transition = SKTransition.revealWithDirection(.Down, duration: 0.5)
let ActionScene = GameScene(size:scene!.size)
ActionScene.scaleMode = .AspectFill
scene?.view?.presentScene(ActionScene, transition: transition)
}
}
}
override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
}
}
我想過渡到動作場面。切換不起作用,因爲沒有場景:actionScene,我不能使用* let ActionScene = ActionScene *,因爲它給了我一個錯誤。 @Dieblitzen – JOSH
所以你還沒有創建一個ActionScene?如果你還沒有創建一個場景,那麼你希望如何過渡到它?我建議你創建一個名爲ActionScene的新文件,它是SKScene的一個子類,以便你可以轉換到它。 – Dieblitzen