2013-09-05 74 views
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如何使用線性漸變填充PNG UIImage的非透明區域?我想爲MKAnnotationView重用一個PNG形狀,但更改每個註釋的屬性的漸變。使用石英填充PNG的漸變

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我的意思是隻在不是透明的線性梯度的圖像的區域顏色黑客一起。問題已更新。 –

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PNG從哪裏來?你是否控制其內容?你能簡單地製作一個8位灰度PNG作爲掩碼嗎? –

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PNG可以不同,取決於上下文,它們由我的平面設計師提供。 –

回答

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要使用的圖像作爲梯度的掩模(即,具有在圖像的非透明像素的形狀的梯度),可以:

  • 創建具有一個簡單的視圖漸變(您可以創建一個簡單的UIView並使用下面顯示的addGradientLayerToView爲其提供漸變,或者您可以預先創建漸變PNG並將其添加到您的包中)。

  • 適用您的PNG作爲掩模到梯度觀點:

    UIImage *mask = [UIImage imageNamed:@"mask.png"]; 
    CALayer *maskLayer = [CALayer layer]; 
    maskLayer.frame = CGRectMake(0, 0, mask.size.width, mask.size.height); 
    maskLayer.contents = (id)[mask CGImage]; 
    gradientViewToMask.layer.mask = maskLayer; 
    

應用漸變的透明像素,您可以:

  1. 創建帶有漸變的新圖像:

    - (UIImage *)imageWithGradient:(UIImage *)image 
    { 
        UIGraphicsBeginImageContextWithOptions(image.size, NO, 1.0); 
    
        CGContextRef context = UIGraphicsGetCurrentContext(); 
    
        size_t locationCount = 2; 
        CGFloat locations[2] = { 0.0, 1.0 }; 
        CGFloat components[8] = { 0.0, 0.8, 0.8, 1.0, // Start color 
               0.9, 0.9, 0.9, 1.0 }; // End color 
    
        CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB(); 
    
        CGGradientRef gradient = CGGradientCreateWithColorComponents (colorspace, components, locations, locationCount): 
    
        CGPoint startPoint = CGPointMake(0.0, 0.0); 
        CGPoint endPoint = CGPointMake(0.0, image.size.height); 
        CGContextDrawLinearGradient (context, gradient, startPoint, endPoint, 0); 
    
        CGContextTranslateCTM(context, 0, image.size.height); 
        CGContextScaleCTM(context, 1.0, -1.0); 
    
        CGContextDrawImage(context, CGRectMake(0.0, 0.0, image.size.width, image.size.height), [image CGImage]); 
    
        UIImage *gradientImage = UIGraphicsGetImageFromCurrentImageContext(); 
        UIGraphicsEndImageContext(); 
    
        CGGradientRelease(gradient); 
        CGColorSpaceRelease(colorspace); 
    
        return gradientImage; 
    } 
    
  2. 您還可以將CAGradientLayer添加到視圖中,然後將UIImageView作爲該視圖的子視圖添加。

    - (void)addGradientLayerToView:(UIView *)view 
    { 
        CAGradientLayer *gradient = [CAGradientLayer layer]; 
        gradient.frame = view.bounds; 
        gradient.colors = @[(id)[[UIColor colorWithRed:0.0 green:0.8 blue:0.8 alpha:1.0] CGColor], 
             (id)[[UIColor colorWithRed:0.9 green:0.9 blue:0.9 alpha:1.0] CGColor]]; 
        [view.layer insertSublayer:gradient atIndex:0]; 
    } 
    

    請注意,您必須#import <QuartzCore/QuartzCore.h>以及QuartzCore框架添加到您的項目。

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這些都不是簡單地使用漸變填充視圖/圖像,而是僅使用漸變填充PNG的非透明像素? –

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@ E-Madd我注意到我回答了錯誤的問題,如何在透明像素處顯示漸變,但顯示圖像的其餘部分。我修改了我的答案,以顯示精確的相反情況,如何使用圖像的Alpha通道遮罩漸變視圖(因此圖像的非透明像素的形狀具有漸變效果)。 – Rob

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我結束了的Rob的代碼的某些位和一個擴展的UIImage我發現在http://coffeeshopped.com/2010/09/iphone-how-to-dynamically-color-a-uiimage

+ (UIImage *)imageNamed:(NSString *)name withGradient:(CGGradientRef)gradient 
{ 
    // load the image 
    UIImage *img = [UIImage imageNamed:name]; 

    // begin a new image context, to draw our colored image onto 
    UIGraphicsBeginImageContextWithOptions(img.size, NO, [[UIScreen mainScreen] scale]); 

    // get a reference to that context we created 
    CGContextRef context = UIGraphicsGetCurrentContext(); 

    // translate/flip the graphics context (for transforming from CG* coords to UI* coords 
    CGContextTranslateCTM(context, 0, img.size.height); 
    CGContextScaleCTM(context, 1.0, -1.0); 

    // set the blend mode to overlay, and the original image 
    CGContextSetBlendMode(context, kCGBlendModeOverlay); 
    CGRect rect = CGRectMake(0, 0, img.size.width, img.size.height); 

    // set a mask that matches the shape of the image, then draw (overlay) a colored rectangle 
    CGContextClipToMask(context, rect, img.CGImage); 
    CGContextAddRect(context, rect); 

    //gradient 
    CGPoint startPoint = CGPointMake(0.0, img.size.height); 
    CGPoint endPoint = CGPointMake(0.0, 0.0); 
    CGContextDrawLinearGradient (context, gradient, startPoint, endPoint, 0); 

    // generate a new UIImage from the graphics context we drew onto 
    UIImage *coloredImg = UIGraphicsGetImageFromCurrentImageContext(); 
    UIGraphicsEndImageContext(); 
    CGGradientRelease(gradient); 

    //return the color-burned image 
    return coloredImg; 

} 
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完美的作品!非常感謝UIImage類別。 – lifjoy