2
在OpenGL中,當我想畫一個實心圓,我會做:畫點或填充在圓形
void DrawPoint(float X, float Y, float Z, float Radius) const
{
glRasterPos2f(X, Y);
glPointSize(Radius);
glBegin(GL_POINTS);
glVertex3f(X, Y, Z);
glEnd();
glPointSize(this->PointSize);
glFlush();
}
但是,我無法找到直接-X爲glPointSize
任何等價物。所以我嘗試過:
struct Vector3
{
double X, Y, Z;
};
#include <vector>
void DrawCircle1(float X, float Y, DWORD Color)
{
const int sides = 20;
std::vector<D3DXVECTOR3> points;
for(int i = 0; i < sides; ++i)
{
double angle = D3DX_PI * 2/sides * i;
points.emplace_back(D3DXVECTOR3(sin(angle), cos(angle), 0));
}
device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, sides, &points[0], sizeof(D3DXVECTOR3));
}
void DrawCircle2(float CenterX, float CenterY, float Radius, int Rotations)
{
std::vector<D3DXVECTOR3> Points;
float Theta = 2 * 3.1415926535897932384626433832795/float(Rotations);
float Cos = cosf(Theta);
float Sine = sinf(Theta);
float X = Radius, Y = 0, Temp = 0;
for(int I = 0; I < Rotations; ++I)
{
Points.push_back(D3DXVECTOR3(X + CenterX, Y + CenterY, 0));
Temp = X;
X = Cos * X - Sine * Y;
Y = Sine * Temp + Cos * Y;
}
device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, Points.size(), &Points[0], sizeof(D3DXVECTOR3));
}
但是這些都不起作用。我無法弄清楚爲什麼沒有任何作用。第一個繪製一個黑色的巨大圓圈,第二個繪製一個長三角形。
任何想法如何在Direct-X中繪製一個填充圓或某個特定大小和顏色的點?