7
我想使用GLSurfaceView
在Android 2.2上呈現簡單的紋理四元組。我正在加載一個BMP圖像(128x128)與BitmapFactory.decodeResource()
- 這似乎工作。但是,無論何時我嘗試使用GLUtils.glTexImage2D
將此位圖放入OpenGL紋理中,我都會收到OpenGL錯誤:glGetError()
將返回1280,GL_INVALID_ENUM
。我究竟做錯了什麼? 這是我的渲染代碼:Android Opengl ES:GLUtils.glTexImage2D導致GL_INVALID_ENUM
public class MyRenderer implements GLSurfaceView.Renderer {
Context context;
int texId;
public MyRenderer(Context c) {
this.context = c;
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
gl.glEnable(GL10.GL_TEXTURE_2D);
this.texId = loadTexture(gl);
}
int loadTexture(GL10 gl) {
int[] tmp = new int[1];
gl.glGenTextures(1, tmp, 0);
int id = tmp[0];
Bitmap bmp = BitmapFactory.decodeResource(this.context.getResources(), R.drawable.myimage);
gl.glGetError();
GLUtils.texImage2D(id, 0, bmp, 0);
int err = gl.glGetError();
if (err != 0) {
// err == 1280, prints "invalid enum":
System.err.println(GLU.gluErrorString(err));
}
return id;
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluOrtho2D(gl, 0, width, height, 0);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
}
@Override
public void onDrawFrame(GL10 gl) {
// ...
}
}
D'哦!你是對的 – 2010-08-17 11:02:46