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我使用cocos2d v3創建了像fla鳥一樣簡單的遊戲。 接口類:爲什麼碰撞不起作用,cocos2d v3?
@interface GameScene : CCScene<CCPhysicsCollisionDelegate>
// -----------------------------------------------------------------------
+ (GameScene *)scene;
- (id)init;
// -----------------------------------------------------------------------
@end
在.m文件:
_physicsWorld =[CCPhysicsNode node];
_physicsWorld.gravity=ccp(0, 0);
_physicsWorld.collisionDelegate=self;
_physicsWorld.debugDraw =YES;
[self addChild:_physicsWorld];
.........
bird.physicsBody=[CCPhysicsBody bodyWithRect:(CGRect){CGPointZero,bird.contentSize} cornerRadius:0];
[email protected]"birdGroup";
[email protected]"birdCollision";
[_physicsWorld addChild:bird];
........
tubeBody.physicsBody.collisionGroup [email protected]"tubeGroup";
[email protected]"tubeCollision";
tubeBody.physicsBody.type=CCPhysicsBodyTypeStatic;
[_physicsWorld addChild:tubeBody];
-(BOOL)ccPhysicsCollisionBegin:(CCPhysicsCollisionPair *)pair typeA:(CCNode *)nodeA typeB:(CCNode *)nodeB{
[self endGame];
NSLog(@"end game");
return YES;
}
爲什麼方法ccPhysicsCollisionBegin從來沒有打電話?
http://stackoverflow.com/questions/22680338/cocos2d-v3-collision-detection/22684444#22684444 –