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定位攪拌機動畫導出我使用three.js所導出實用程序成功導出動畫從攪拌機,並可以將其添加到three.js所一幕:如何使用three.js所
http://jsfiddle.net/frogt/6HxRP/1/
但是,一旦我將對象添加到場景中,我似乎無法手動定位它。下面是我使用創建從Blender出口網格和動畫代碼:
var callback = function (geometry, materials) {
var skinnedMesh = new THREE.Mesh(geometry, new THREE.MeshPhongMaterial({
color: 'green'
}));
skinnedMesh.receiveShadow = true;
THREE.AnimationHandler.add(skinnedMesh.geometry.animation);
var animation = new THREE.Animation(skinnedMesh,
"ArmatureAction",
THREE.AnimationHandler.CATMULLROM
);
animation.interpolationType = THREE.AnimationHandler.CATMULLROM_FORWARD;
// This positioning doesn't work....
skinnedMesh.position.y = 50;
skinnedMesh.position.x = 50;
skinnedMesh.position.z = 50;
animation.play();
scene.add(skinnedMesh);
};
,這裏是在攪拌機出口動畫:
"animation": {
"name": "ArmatureAction",
"fps": 24,
"length": 4.125,
"hierarchy": [{
"parent": -1,
"keys": [{
"time": 0,
"pos": [0, -0.998347, -0],
"rot": [0, 0, -0, 1],
"scl": [1, 1, 1]
}, {
"time": 2,
"pos": [0, 3.92237, -0],
"rot": [0, 0, -0, 1]
}, {
"time": 4.125,
"pos": [0, -0.667432, 1.77636e-15],
"rot": [0, 0, -0, 1],
"scl": [1, 1, 1]
}]
}]
動畫的位置似乎被鎖定導出到動畫中的'pos'數組。
我的問題是:如何將動畫添加到我的Three.js場景後手動定位(並移動)?
正在使用three.js所R67