我一直在嘗試一段時間,我似乎無法讓我的碰撞檢測工作,目前我已將它註釋掉,因爲它不起作用。如何使碰撞檢測工作?
以下是我在取消註釋時得到的錯誤。
錯誤
Argument 1: cannot convert from 'System.Collections.Generic.List<OOPigEatingApple.Apple>' to 'System.Windows.Controls.ContentControl'
The best overloaded method match for 'OOPigEatingApple.MainPage.DetectCollision(System.Windows.Controls.ContentControl, System.Windows.Controls.ContentControl)' has some invalid arguments
The best overloaded method match for 'OOPigEatingApple.MainPage.RemoveApple(OOPigEatingApple.Apple)' has some invalid arguments
問題是我不能修復這些錯誤是由於缺乏瞭解,任何糾正這些問題的幫助將是非常美妙的。
代碼
namespace game
{
public partial class MainPage : UserControl
{
Pig myPig;
List<Apple> myapples;
private int appleTimer = 0;
//int appleCount = 0;
public MainPage()
{
InitializeComponent();
myPig = new Pig();
myapples = new List<Apple>();
Image myImg = new Image();
myImg.Source = new BitmapImage(new Uri("pig3.png", UriKind.Relative));
myImg.Width = 80;
myImg.Height = 60;
myPig.Content = myImg;
LayoutRoot.Children.Add(myPig);
Canvas.SetLeft(myPig,100);
Canvas.SetTop(myPig, 50);
foreach (Apple a in myapples)
{
LayoutRoot.Children.Add(a);
}
CompositionTarget.Rendering += new EventHandler(CompositionTarget_Rendering);
}
public void AddApple(Apple a)
{
myapples.Add(a);
LayoutRoot.Children.Add(a);
}
public void RemoveApple(Apple a)
{
myapples.Remove(a);
LayoutRoot.Children.Remove(a);
}
public void CompositionTarget_Rendering(object sender, EventArgs e)
{
appleTimer += 1;
if (appleTimer > 60)
{
appleTimer = 0;
AddApple(new Apple());
}
for (int indx = 0; indx < myapples.Count; indx++)
{
myapples[indx].Update(LayoutRoot);
}
// if (DetectCollision(myapples, myPig))
{
// RemoveApple(myapples);
}
}
private void UserControl_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Up)
this.myPig.Move(Direction.Up);
if (e.Key == Key.Down)
this.myPig.Move(Direction.Down);
if (e.Key == Key.Left)
this.myPig.Move(Direction.Left);
if (e.Key == Key.Right)
this.myPig.Move(Direction.Right);
}
public bool DetectCollision(ContentControl ctrl1, ContentControl ctrl2)
{
Rect ctrl1Rect = new Rect(
new Point(Convert.ToDouble(ctrl1.GetValue(Canvas.LeftProperty)),
Convert.ToDouble(ctrl1.GetValue(Canvas.TopProperty))),
new Point((Convert.ToDouble(ctrl1.GetValue(Canvas.LeftProperty)) + ctrl1.ActualWidth),
(Convert.ToDouble(ctrl1.GetValue(Canvas.TopProperty)) + ctrl1.ActualHeight))
);
Rect ctrl2Rect = new Rect(
new Point(Convert.ToDouble(ctrl2.GetValue(Canvas.LeftProperty)),
Convert.ToDouble(ctrl2.GetValue(Canvas.TopProperty))),
new Point((Convert.ToDouble(ctrl2.GetValue(Canvas.LeftProperty)) + ctrl2.ActualWidth),
(Convert.ToDouble(ctrl2.GetValue(Canvas.TopProperty)) + ctrl2.ActualHeight))
);
ctrl1Rect.Intersect(ctrl2Rect);
return !(ctrl1Rect == Rect.Empty);
}
}
}
哪條線發生錯誤? – MikeH