如何管理光滑碰撞?java遊戲 - 光滑 - 碰撞處理
我創建的地圖和每個瓦片是牆有選項blocked = true;
如何實現碰撞,如果我撞牆,我可以移動它的槽? 此外,如果我達到地圖的邊緣,塊移動。
package javagame;
import org.newdawn.slick.Animation;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.tiled.TiledMap;
public class Play extends BasicGameState {
Animation movingUp, movingDown, movingLeft, movingRight;
Animation player;
int[] duration = {200, 200, 200};
float playerX = 0;
float playerY = 0;
float cameraX;
float cameraY;
float screenWidth;
float screenHeight;
private TiledMap map = null;
private static final float SPEED = 0.1f;
private boolean[][] blocked;
public Play(int state, int x, int y) {
playerX = (float) x;
playerY = (float) y;
}
private boolean blocked(float x, float y) {
return blocked[(int) x][(int) y];
}
@Override
public void init(GameContainer gc, StateBasedGame sbg) throws SlickException {
map = new TiledMap("map/map.tmx");
// build a collision map based on tile properties in the TileD map
blocked = new boolean[map.getWidth()][map.getHeight()];
for (int x = 0; x < map.getWidth(); x++) {
for (int y = 0; y < map.getHeight(); y++) {
int tileID = map.getTileId(x, y, 0);
String value = map.getTileProperty(tileID, "blocked", "false");
if ("true".equals(value)) {
blocked[x][y] = true;
}
}
}
Image[] walkUp = {
new Image("graphics/player/up0.png"),
new Image("graphics/player/up1.png"),
new Image("graphics/player/up2.png")
};
Image[] walkDown = {
new Image("graphics/player/down0.png"),
new Image("graphics/player/down1.png"),
new Image("graphics/player/down2.png")
};
Image[] walkLeft = {
new Image("graphics/player/left0.png"),
new Image("graphics/player/left1.png"),
new Image("graphics/player/left2.png")
};
Image[] walkRight = {
new Image("graphics/player/right0.png"),
new Image("graphics/player/right1.png"),
new Image("graphics/player/right2.png")
};
movingUp = new Animation(walkUp, duration, false);
movingDown = new Animation(walkDown, duration, false);
movingLeft = new Animation(walkLeft, duration, false);
movingRight = new Animation(walkRight, duration, false);
player = movingDown;
}
@Override
public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException {
screenWidth = gc.getWidth();
screenHeight = gc.getHeight();
cameraX = (screenWidth/2) - (playerX/2);
cameraY = (screenHeight/2) - (playerY/2);
map.render((int) playerX, (int) playerY);
player.draw(cameraX, cameraY);
g.drawString("X: " + playerX + "\nY: " + playerY, 520, 20);
g.resetTransform();
}
@Override
public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException {
Input input = gc.getInput();
if (input.isKeyDown(Input.KEY_UP) || input.isKeyDown(Input.KEY_W)) {
player = movingUp;
playerY += delta * SPEED;
player.update(delta);
} else if (input.isKeyDown(Input.KEY_DOWN) || input.isKeyDown(Input.KEY_S)) {
player = movingDown;
playerY -= delta * SPEED;
player.update(delta);
} else if (input.isKeyDown(Input.KEY_LEFT) || input.isKeyDown(Input.KEY_A)) {
player = movingLeft;
playerX += delta * SPEED;
player.update(delta);
} else if (input.isKeyDown(Input.KEY_RIGHT) || input.isKeyDown(Input.KEY_D)) {
player = movingRight;
playerX -= delta * SPEED;
player.update(delta);
}
}
}
下面是示例的源代碼(NetBeans項目):
https://www.box.com/s/9nicp0n067de632kcpj3
我更新了代碼以反映您的意見 – msj121
對我不起作用,錯誤:'java.lang.ArrayIndexOutOfBoundsException:21'如果我在某處(無法移動),動畫還在繼續。 –
你可以給我你的郵件或Skype嗎?我會將您的源代碼發送給您,以便查看錯誤和異常。 –