2012-12-22 69 views

回答

5

好吧我想通了。你必須做的是創建一個父3D對象,並添加飛機。一旦添加,您必須將其翻譯50%並開始旋轉父對象。

var object = THREE.SceneUtils.createMultiMaterialObject(new THREE.PlaneGeometry(200, 50, 4, 4), [material]); 

var parent = new THREE.Object3D(); 
object.applyMatrix(new THREE.Matrix4().makeTranslation(0, 25, 0)); 
parent.add(object); 
parent.rotation.x = 1; 

scene.add(parent)