1
我對Python腳本編程非常陌生,所以我一直在嘗試一些簡單的東西 - 一羣立方體進行3D隨機遊走的動畫。Blender中的Python腳本:如何保存一系列渲染圖像?
我已經設法讓程序渲染過程的每一幀,但我不知道如何保存每一幀。誰能幫忙?
這是代碼。我錯過了什麼會在def render_and_save函數中。
乾杯!
import bpy
import random
number_of_cubes = 10
animation_length = 10
def create_cubes(number_to_make):
i = 0
while i < number_to_make:
bpy.ops.mesh.primitive_cube_add(radius=1, view_align=False, enter_editmode=False, location=(0, 0, 0))
i += 1
def move_cube():
bpy.ops.transform.translate(value=(random.randint(-1,1), random.randint(-1,1), random.randint(-1,1)), constraint_axis=(False, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1)
def select_cube(cube_name):
bpy.ops.object.select_all(action = "DESELECT")
bpy.ops.object.select_pattern(pattern = cube_name)
def move_all():
j = 0
while j < number_of_cubes:
if j == 0:
name_of_cube = "Cube"
print(name_of_cube)
elif j < 10:
name_of_cube = "Cube.00" + str(j)
print(name_of_cube)
elif j < 100:
name_of_cube = "Cube.0" + str(j)
print(name_of_cube)
select_cube(name_of_cube)
move_cube()
j += 1
def render_and_save(moves):
bpy.ops.render.render(use_viewport = True)
filename = str(moves)+".png"
#But what should go here to make it save each image?
create_cubes(number_of_cubes)
moves = 0
while moves < animation_length:
move_all()
render_and_save(moves)
moves += 1