只是爲了看到效果,我試着動畫specularColor
球體的PhongMaterial
。從example開始,我遵循顯示here的方法來獲得給定色調的等間距亮度值的顏色查找表。
private final Queue<Color> clut = new LinkedList<>();
handle()
的執行只是循環遍歷表。
@Override
public void handle(long now) {
redMaterial.setSpecularColor(clut.peek());
clut.add(clut.remove());
}
如果結果是吸引人的,更靈活的方法可以使用的Transition
具體子類累積。
private final Animation animation = new Transition() {
{
setCycleDuration(Duration.millis(1000));
setAutoReverse(true);
setCycleCount(INDEFINITE);
}
@Override
protected void interpolate(double d) {
redMaterial.setSpecularColor(Color.hsb(LITE.getHue(), 1, d));
redMaterial.setDiffuseColor(Color.hsb(DARK.getHue(), 1, d/2));
}
};
import java.util.LinkedList;
import java.util.Queue;
import javafx.animation.AnimationTimer;
import javafx.animation.Animation;
import javafx.animation.Transition;
import javafx.application.Application;
import javafx.geometry.Point3D;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.input.ScrollEvent;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Box;
import javafx.scene.shape.DrawMode;
import javafx.scene.shape.Sphere;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Transform;
import javafx.stage.Stage;
import javafx.util.Duration;
/**
* @see https://stackoverflow.com/a/44447913/230513
* @see https://stackoverflow.com/a/37755149/230513
* @see https://stackoverflow.com/a/37743539/230513
* @see https://stackoverflow.com/a/37370840/230513
*/
public class TriadBox extends Application {
private static final double SIZE = 300;
private final Content content = Content.create(SIZE);
private double mousePosX, mousePosY, mouseOldX, mouseOldY, mouseDeltaX, mouseDeltaY;
private static final class Content {
private static final double WIDTH = 3;
private static final Color LITE = Color.RED;
private static final Color DARK = Color.RED.darker().darker();
private final Xform group = new Xform();
private final Group cube = new Group();
private final Group axes = new Group();
private final Box xAxis;
private final Box yAxis;
private final Box zAxis;
private final Box box;
private final Sphere sphere;
private final PhongMaterial redMaterial = new PhongMaterial();
private final UpdateTimer timer = new UpdateTimer();
private class UpdateTimer extends AnimationTimer {
private static final double N = 32d;
private final Queue<Color> clut = new LinkedList<>();
public UpdateTimer() {
for (int i = 0; i < N; i++) {
clut.add(Color.hsb(LITE.getHue(), 1, 1 - (i/N)));
}
for (int i = 0; i < N; i++) {
clut.add(Color.hsb(LITE.getHue(), 1, i/N));
}
}
@Override
public void handle(long now) {
redMaterial.setSpecularColor(clut.peek());
clut.add(clut.remove());
}
}
private final Animation animation = new Transition() {
{
setCycleDuration(Duration.millis(1000));
setAutoReverse(true);
setCycleCount(INDEFINITE);
}
@Override
protected void interpolate(double d) {
redMaterial.setSpecularColor(Color.hsb(LITE.getHue(), 1, d));
redMaterial.setDiffuseColor(Color.hsb(DARK.getHue(), 1, d/2));
}
};
private static Content create(double size) {
Content c = new Content(size);
c.cube.getChildren().addAll(c.box, c.sphere);
c.axes.getChildren().addAll(c.xAxis, c.yAxis, c.zAxis);
c.group.getChildren().addAll(c.cube, c.axes);
return c;
}
private Content(double size) {
double edge = 3 * size/4;
xAxis = createBox(edge, WIDTH, WIDTH, edge);
yAxis = createBox(WIDTH, edge/2, WIDTH, edge);
zAxis = createBox(WIDTH, WIDTH, edge/4, edge);
box = new Box(edge, edge/2, edge/4);
box.setDrawMode(DrawMode.LINE);
sphere = new Sphere(8);
redMaterial.setDiffuseColor(DARK);
redMaterial.setSpecularColor(LITE);
sphere.setMaterial(redMaterial);
sphere.setTranslateX(edge/2);
sphere.setTranslateY(-edge/4);
sphere.setTranslateZ(-edge/8);
}
private Box createBox(double w, double h, double d, double edge) {
Box b = new Box(w, h, d);
b.setMaterial(new PhongMaterial(Color.AQUA));
b.setTranslateX(-edge/2 + w/2);
b.setTranslateY(edge/4 - h/2);
b.setTranslateZ(edge/8 - d/2);
return b;
}
}
private static class Xform extends Group {
private final Point3D px = new Point3D(1.0, 0.0, 0.0);
private final Point3D py = new Point3D(0.0, 1.0, 0.0);
private Rotate r;
private Transform t = new Rotate();
public void rx(double angle) {
r = new Rotate(angle, px);
this.t = t.createConcatenation(r);
this.getTransforms().clear();
this.getTransforms().addAll(t);
}
public void ry(double angle) {
r = new Rotate(angle, py);
this.t = t.createConcatenation(r);
this.getTransforms().clear();
this.getTransforms().addAll(t);
}
public void rz(double angle) {
r = new Rotate(angle);
this.t = t.createConcatenation(r);
this.getTransforms().clear();
this.getTransforms().addAll(t);
}
}
@Override
public void start(Stage primaryStage) throws Exception {
primaryStage.setTitle("JavaFX 3D");
Scene scene = new Scene(content.group, SIZE * 2, SIZE * 2, true);
primaryStage.setScene(scene);
scene.setFill(Color.BLACK);
PerspectiveCamera camera = new PerspectiveCamera(true);
camera.setFarClip(SIZE * 6);
camera.setTranslateZ(-2 * SIZE);
scene.setCamera(camera);
scene.setOnMousePressed((MouseEvent e) -> {
mousePosX = e.getSceneX();
mousePosY = e.getSceneY();
mouseOldX = e.getSceneX();
mouseOldY = e.getSceneY();
});
scene.setOnMouseDragged((MouseEvent e) -> {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = e.getSceneX();
mousePosY = e.getSceneY();
mouseDeltaX = (mousePosX - mouseOldX);
mouseDeltaY = (mousePosY - mouseOldY);
if (e.isShiftDown()) {
content.group.rz(-mouseDeltaX * 180.0/scene.getWidth());
} else if (e.isPrimaryButtonDown()) {
content.group.rx(+mouseDeltaY * 180.0/scene.getHeight());
content.group.ry(-mouseDeltaX * 180.0/scene.getWidth());
} else if (e.isSecondaryButtonDown()) {
camera.setTranslateX(camera.getTranslateX() - mouseDeltaX * 0.1);
camera.setTranslateY(camera.getTranslateY() - mouseDeltaY * 0.1);
}
});
scene.setOnScroll((final ScrollEvent e) -> {
camera.setTranslateZ(camera.getTranslateZ() + e.getDeltaY());
});
primaryStage.show();
//content.timer.start();
content.animation.play();
}
public static void main(String[] args) {
launch(args);
}
}
我有一些想法,但需要對其進行測試...你[編輯]的問題,包括一個完整的例子([MCVE]可以被複制,編譯,並運行),可以作爲一個起點的「眨眼睛」? –
謝謝你的時間!我編輯了帖子。有任何想法嗎?你不必爲任何事情編寫代碼,只是,也許,指向正確的方向。 – tokyo
您是否嘗試使用['Light']的顏色動畫(https://docs.oracle.com/javase/8/javafx/api/javafx/scene/effect/Light.html)? – fabian