3
我正在嘗試創建一個應用程序,它可以放大和縮小圖像,並通過Kinect進行旋轉。到目前爲止,它適用於任何一種情況或案例。我想要的是,如果我旋轉了圖像,那麼當我縮放時,該新值將被保存,所以我放大旋轉了X度的圖像。我現在擁有它的方式,如果我先旋轉然後嘗試縮放,則圖像會返回到初始階段。使用Kinect進行圖像處理
private void TrackDistances(Skeleton skeleton)
{
if (skeleton.TrackingState == SkeletonTrackingState.Tracked)
{
...
if (wristLeft.Y > shoulderLeft.Y && wristRight.Y > shoulderRight.Y)
{
float distance = Math.Abs(wristLeft.X - wristRight.X);
image_Zoom(distance);
}
if (wristLeft.Y < shoulderLeft.Y && wristRight.Y < shoulderRight.Y)
{
angleDeg = GetJointAngle(zeroPoint, anglePoint);
image_Rotate(angleDeg);
}
}
}
private void image_Zoom(float distance)
{
//TransformGroup transformGroup = (TransformGroup)image.RenderTransform;
//ScaleTransform scale = (ScaleTransform)transformGroup.Children[0];
//double zoom = distance * 1.5;
//scale.ScaleX = zoom;
//scale.ScaleY = zoom;
double zoom = distance * 1.5;
double ScaleX = zoom;
double ScaleY = zoom;
ScaleTransform scale = new ScaleTransform(ScaleX, ScaleY);
image.RenderTransform = scale;
}
private void image_Rotate(double angleDeg)
{
var angle = angleDeg - 180;
RotateTransform rotate = new RotateTransform(angle);
image.RenderTransform = rotate;
}
有什麼建議嗎?
謝謝!