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當試圖將opengl視圖快照作爲UIImage進行多采樣時,圖像顏色是不同的。OpenGL ES快照爲iOS中的多色採樣提供奇數顏色
當多重採樣關閉時,它是正確的。 這是我正在採取快照:
- (UIImage*)snapshot
{
GLint backingWidth, backingHeight;
backingWidth = framebufferWidth;
backingHeight = framebufferHeight;
NSInteger myDataLength = backingWidth * backingHeight * 4;
GLubyte *buffer = (GLubyte *) malloc(myDataLength);
glReadPixels(0, 0, backingWidth, backingHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
// gl renders "upside down" so swap top to bottom into new array.
GLubyte *buffer2 = (GLubyte *) malloc(myDataLength);
for(int y = 0; y < backingHeight; y++) {
for(int x = 0; x < backingWidth * 4; x++) {
buffer2[y*4*backingWidth + x] = buffer[(backingHeight - y -1) * backingWidth * 4 + x];
}
}
// make data provider with data.
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer2, myDataLength, myProviderReleaseData);
// prep the ingredients
int bitsPerComponent = 8;
int bitsPerPixel = 32;
int bytesPerRow = 4 * backingWidth;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedLast ;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
// make the cgimage
CGImageRef imageRef = CGImageCreate(backingWidth, backingHeight, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent);
// then make the uiimage from that
UIImage *image1 = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
CGColorSpaceRelease(colorSpaceRef);
CGDataProviderRelease(provider);
free(buffer);
return image1;
}
這裏是採取快照結果:
第一個是OpenGL的看法,我繪畫和第二張圖片是我獲得上述代碼的圖片的快照。
我沒有使用GLKit框架。想知道爲什麼多重採樣混淆了快照。
感謝之前的方法,它的工作! – darshansonde