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我正在LWJGL的3D遊戲中工作,並且我想添加第一人稱風格的攝像頭和鼠標支持。我目前有一個,但它不光滑,並且不能很好地工作。我真的很想讓窗口聚焦,所以鼠標被鎖定,而不是在窗口上方懸停。我怎樣才能實現這個?LWJGL的第一人稱風格攝像頭(鼠標支持)
這是我當前的相機實現:
public class Camera {
private Vector3f position = new Vector3f(0,5,0);
private float pitch = 10;
private float yaw;
private float roll;
private float speed = 0.2f;
public Camera() {
}
public void move() {
yaw = - (Display.getWidth() - Mouse.getX()/4);
pitch = (Display.getHeight()/1000) - Mouse.getY();
if (pitch >= 90) {
pitch = 90;
}
else if (pitch <= -90) {
pitch = -90;
}
if (Keyboard.isKeyDown(Keyboard.KEY_W)) {
position.z += -(float)Math.cos(Math.toRadians(yaw)) * speed;
position.x += (float)Math.sin(Math.toRadians(yaw)) * speed;
}
else if (Keyboard.isKeyDown(Keyboard.KEY_S)) {
position.z -= -(float)Math.cos(Math.toRadians(yaw)) * speed;
position.x -= (float)Math.sin(Math.toRadians(yaw)) * speed;
}
if (Keyboard.isKeyDown(Keyboard.KEY_D)) {
position.z += (float)Math.sin(Math.toRadians(yaw)) * speed;
position.x += (float)Math.cos(Math.toRadians(yaw)) * speed;
}
else if (Keyboard.isKeyDown(Keyboard.KEY_A)) {
position.z -= (float)Math.sin(Math.toRadians(yaw)) * speed;
position.x -= (float)Math.cos(Math.toRadians(yaw)) * speed;
}
if (Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)) {
position.y -= speed;
}
if (Keyboard.isKeyDown(Keyboard.KEY_SPACE)) {
position.y += speed;
}
if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) {
System.exit(0);
}
}
public Vector3f getPosition() {
return position;
}
public float getPitch() {
return pitch;
}
public float getYaw() {
return yaw;
}
public float getRoll() {
return roll;
}
}