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我試圖通過修改頂點來更改臉部座標。 變量的值是正確的,但在屏幕上沒有改變。Three.js - 在平面上更改臉部大小几何
這是plain
這是我的代碼:
var geometry = editor.selected.geometry;
var vertices = geometry.vertices;
vertices[1] = new THREE.Vector3(-100/3, 50, 0);
vertices[5] = new THREE.Vector3(-100/3, 0, 0);
var uvs = geometry.faceVertexUvs[0];
uvs[0] = [new THREE.Vector2(0, 1), new THREE.Vector2(0, 0.5), new THREE.Vector2(1/6, 1)];
uvs[1] = [new THREE.Vector2(0, 0.5), new THREE.Vector2(1/6, 0.5), new THREE.Vector2(1/6, 1)];
uvs[2] = [new THREE.Vector2(1/6, 1), new THREE.Vector2(1/6, 0.5), new THREE.Vector2(2/3, 1)];
uvs[3] = [new THREE.Vector2(1/ 6, 0.5), new THREE.Vector2(2/3, 0.5), new THREE.Vector2(2/3, 1)];
geometry.computeVertexNormals();
geometry.computeFaceNormals();
geometry.__dirtyVertices = true;
geometry.__dirtyNormals = true;
geometry.verticesNeedUpdate = true;
geometry.normalsNeedUpdate = true;
geometry.uvsNeedUpdate = true;
有什麼建議?
是的,謝謝,這個頂點/幾何錯誤是隻有在這裏,而不是在代碼中。 我知道你說的關於邊界頂點,事情是 - 我在那裏有兩個紋理的meshFaceMaterial(請參閱原始問題中添加的圖像),仍然不能看到區別... – RoeePeleg
你能更新我的提琴嗎? – gaitat
好吧,它的工作,當我創建新的PlaneGeometry。多謝 ! – RoeePeleg