我創建了一個管狀幾何,數據的點數是從JSON格式的外部JavaScript文件加載的200點。請找到下面的代碼。three.js - 放大/縮小完整的管幾何
<!DOCTYPE html>
<html lang="en">
<head>
<title>3d Model using HTML5 and three.js</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<input type="button" value="plot" onClick="return plotPath();" />
<script src="three.min.js" type="text/javascript"></script>
<script src="Curve.js" type="text/javascript"></script>
<script src="TubeGeometry.js" type="text/javascript"></script>
<script src="Stats.js" type="text/javascript"></script>
<script src="Detector.js" type="text/javascript"></script>
<script src="path.js" type="text/javascript"></script>
<script>
// variables
var container, stats;
var camera, scene, renderer, controls, stats;
var text, plane, tube, tubeMesh, parent;
var targetRotation = 0;
var targetRotationOnMouseDown = 0;
var mouseX = 0;
var mouseXOnMouseDown = 0;
var windowHalfX = window.innerWidth/2;
var windowHalfY = window.innerHeight/2;
var radius = 600;
var theta = 0;
var PI2 = Math.PI * 2;
function plotPath()
{
var obj = getPath();
var segments = 50;
var closed = false;
var debug = true;
var radiusSegments = 12;
var tube;
var points = [];
var x=0,y=0,z=0;
for(var i=0; i<obj.path.length; i++)
{
console.log(obj.path[i].point);
points.push(obj.path[i].point);
extrudePath = new THREE.SplineCurve3(points);
extrudePath.dynamic = true;
tube = new THREE.TubeGeometry(extrudePath, segments, 2, radiusSegments, closed, debug);
tube.dynamic = true;
tubeMesh = new THREE.Mesh(tube ,new THREE.MeshBasicMaterial({
color: 0x000000, side: THREE.DoubleSide,
opacity: 0.5, transparent: true, wireframe: true}));
tubeMesh.__dirtyVertices = true;
tubeMesh.dynamic = true;
parent = new THREE.Object3D();
parent.position.y = 100;
if (tube.debug) tubeMesh.add(tube.debug);
parent.add(tubeMesh);
}
scene.add(tubeMesh);
scene.add(parent);
animate();
}
init();
function init(){
// container
container = document.createElement('div');
document.body.appendChild(container);
// renderer
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setClearColorHex(0xEEEEEE, 1.0);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.clear();
container.appendChild(renderer.domElement);
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, 1, 10000);
camera.position.set(-100,75,75);
// scene
scene = new THREE.Scene();
camera.lookAt(scene.position);
// light
scene.add(new THREE.AmbientLight(0x404040));
light = new THREE.DirectionalLight(0xffffff);
light.position.set(0, 1, 0);
scene.add(light);
// CONTROLS
controls = new THREE.TrackballControls(camera);
// Grid
geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(- 500, 0, 0));
geometry.vertices.push(new THREE.Vector3(500, 0, 0));
for (var i = 0; i <= 20; i ++) {
line = new THREE.Line(geometry, new THREE.LineBasicMaterial({ color: 0x000000, opacity: 0.2 }));
line.position.z = (i * 50) - 500;
scene.add(line);
line = new THREE.Line(geometry, new THREE.LineBasicMaterial({ color: 0x000000, opacity: 0.2 }));
line.position.x = (i * 50) - 500;
line.rotation.y = 90 * Math.PI/180;
scene.add(line);
}
// projector
projector = new THREE.Projector();
plotPath();
// stats
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild(stats.domElement);
document.addEventListener('mousedown', onDocumentMouseDown, false);
document.addEventListener('mouseover', onDocumentMouseOver, false);
document.addEventListener('touchstart', onDocumentTouchStart, false);
document.addEventListener('touchmove', onDocumentTouchMove, false);
window.addEventListener('DOMMouseScroll', mousewheel, false);
window.addEventListener('mousewheel', mousewheel, false);
window.addEventListener('resize', onWindowResize, false);
}
function mousewheel(event) {
var fovMAX = 160;
var fovMIN = 1;
camera.fov -= event.wheelDeltaY * 0.05;
camera.fov = Math.max(Math.min(camera.fov, fovMAX), fovMIN);
camera.projectionMatrix = new THREE.Matrix4().makePerspective(camera.fov, window.innerWidth/window.innerHeight, camera.near, camera.far);
}
function onWindowResize() {
camera.left = window.innerWidth/- 2;
camera.right = window.innerWidth/2;
camera.top = window.innerHeight/2;
camera.bottom = window.innerHeight/- 2;
camera.aspect = window.innerWidth/window.innerHeight;
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onDocumentMouseDown(event) {
event.preventDefault();
document.addEventListener('mousemove', onDocumentMouseMove, false);
document.addEventListener('mouseup', onDocumentMouseUp, false);
document.addEventListener('mouseout', onDocumentMouseOut, false);
mouseXOnMouseDown = event.clientX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
function onDocumentMouseMove(event) {
mouseX = event.clientX - windowHalfX;
targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.02;
}
function onDocumentMouseUp(event) {
document.removeEventListener('mousemove', onDocumentMouseMove, false);
document.removeEventListener('mouseup', onDocumentMouseUp, false);
document.removeEventListener('mouseout', onDocumentMouseOut, false);
}
function onDocumentMouseOut(event) {
document.removeEventListener('mousemove', onDocumentMouseMove, false);
document.removeEventListener('mouseup', onDocumentMouseUp, false);
document.removeEventListener('mouseout', onDocumentMouseOut, false);
}
function onDocumentMouseOver(event) {
document.removeEventListener('mousemove', onDocumentMouseMove, false);
document.removeEventListener('mouseup', onDocumentMouseUp, false);
document.removeEventListener('mouseout', onDocumentMouseOut, false);
}
function onDocumentTouchStart(event) {
if (event.touches.length === 1) {
event.preventDefault();
mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
}
function onDocumentTouchMove(event) {
if (event.touches.length === 1) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.05;
}
}
function animate() {
requestAnimationFrame(animate, renderer.domElement);
render();
update();
}
function update(){
controls.update();
}
function toCameraCoords(position) {
return camera.matrixWorldInverse.multiplyVector3(position.clone());
}
function render() {
tubeMesh.rotation.y += (targetRotation - tubeMesh.rotation.y) * 0.15;
camera.lookAt(scene.position);
camera.updateMatrixWorld();
renderer.render(scene, camera);
}
</script>
</body>
</html>
當我使用鼠標滾輪進行放大時,相機將在管的起始點放大。如何使管的幾何圖形可以完全縮放,換句話說,管的任何部分都可以縮放?
暫時我通過使用'THREE.RollControls'實現了這一點。 – Valay