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我在學習Box2d和EaselJS。到目前爲止,我一直在使用Box2d的「調試」形狀。如何從EaselJS製作自定義形狀,啓用物理?例如,我有以下代碼在屏幕上產生隨機球。使用Box2d與EaselJS形狀?
var fixDef = new box2d.b2FixtureDef();
fixDef.density = 1;
fixDef.friction = 0.5;
fixDef.restitution = 0.5;
var bodyDef = new box2d.b2BodyDef();
bodyDef.type = box2d.b2Body.b2_dynamicBody;
bodyDef.position.x = Math.random()*800/SCALE;
bodyDef.position.y = 0;
fixDef.shape = new box2d.b2CircleShape(Math.random()*100/SCALE);
world.CreateBody(bodyDef).CreateFixture(fixDef);
如何使用EaselJS shape對象?
謝謝!