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MyGroup的:libgdx - ShapeRenderer在Group.draw呈現在顏色不對
public class GShape extends Group{
private ShapeRenderer shape;
public GShape() {
super();
shape = new ShapeRenderer();
}
@Override
public void draw(SpriteBatch batch, float parentAlpha) {
super.draw(batch, parentAlpha);
shape.begin(ShapeType.Line);
Gdx.gl10.glLineWidth(5);
shape.setColor(1, 1f, 1f, 1f);
shape.line(0, 0, 200, 100);
shape.end();
}
}
主要:
public class GameControl implements ApplicationListener {
private Stage stage;
private GShape gShape;
@Override
public void create() {
stage = new Stage(480,320,false);
Texture t = new Texture(Gdx.files.internal("data/the200.png"));
Image i = new Image(t);
stage.addActor(i);
gShape = new GShape();
stage.addActor(gShape);
}
@Override
public void dispose() {
}
@Override
public void render() {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
stage.draw();
// gShape.render();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
}
形狀的顏色不白?爲什麼?
我是現在明白了,謝謝你非常好:d – 2013-05-05 04:32:50
只是一個側面說明,如果你調用開始()和結束()每幀大量(100s),你會注意到許多Android設備上的巨大性能。 – Jyro117 2013-05-05 17:50:17