嗨,我已經嘗試過不同的源代碼添加材料幾何,但如果我這樣添加代碼:three.js所 - 添加材料OBJ裝載機(WEBGL)
var material1 = new THREE.MeshBasicMaterial({ color: 0x00ff00, wireframe: true });
我不明白陰影/材料到我的obj(模型)。它像一個平面的視圖。 例子:
// This string has to be the path to your texture file.
loader.load('0.jpg');
/*** OBJ Loading ***/
var loader = new THREE.OBJLoader();
// As soon as the OBJ has been loaded this function looks for a mesh
// inside the data and applies the texture to it.
loader.addEventListener('load', function (event) {
var object = event.content;
object.traverse(function (child) {
if (child instanceof THREE.Mesh) {
child.material.map = texture;
}
});
// object = new THREE.Mesh(geometry, [ new THREE.MeshFaceMaterial(), new THREE.MeshPhongMaterial({ color: 0xff4400, wireframe: true, wireframeLinewidth: 2 }) ]);
object = new THREE.Mesh(geometry);
// My initial model was too small, so I scaled it upwards.
object.scale = new THREE.Vector3(25, 25, 25);
// You can change the position of the object, so that it is not
// centered in the view and leaves some space for overlay text.
object.position.y -= 2.5;
scene.add(object);
});
// This string has to be the path to your object file.
loader.load('0.obj');
// We set the renderer to the size of the window and
// append a canvas to our HTML page.
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
任何人都可以最終幫助我嗎?
Hi gaitat, 是的,它有紫外線和紋理的作品。你可以看到它的頭部是紅色的,角部像黃色。 – 2013-04-03 20:00:46
你在場景中沒有燈光。只是一個環境。方向性被評論。 – gaitat 2013-04-03 20:27:28
謝謝,直接。光線使它更好一些.F5 但仍然與Zbrush視圖不同: http://dev.interactive-creation-works.net/Three/character.png 最終你知道一個簡單的obj加載代碼示例,附加一個.mtl或標準墊子,如phong,basic,lambert? 你知道我可以投票給你的幫助嗎? – 2013-04-03 20:47:38