2016-02-28 84 views
4

好吧,我想旋轉CGPoint(A)圍繞CGPoint(B)旋轉50度是否有一種很好的方法可以做到這一點?圍繞另一個CGPoint旋轉CGPoint

CGPoint(A)= CGPoint(x: 50, y: 100)

CGPoint(B)= CGPoint(x: 50, y: 0)

這就是我想做的事:

Illustration

回答

7

這的確是一個的數學問題。在斯威夫特,你想要的東西,如:

func rotatePoint(target: CGPoint, aroundOrigin origin: CGPoint, byDegrees: CGFloat) -> CGPoint { 
    let dx = target.x - origin.x 
    let dy = target.y - origin.y 
    let radius = sqrt(dx * dx + dy * dy) 
    let azimuth = atan2(dy, dx) // in radians 
    let newAzimuth = azimuth + byDegrees * CGFloat(M_PI/180.0) // convert it to radians 
    let x = origin.x + radius * cos(newAzimuth) 
    let y = origin.y + radius * sin(newAzimuth) 
    return CGPoint(x: x, y: y) 
} 

有很多的方法來簡化這一點,它是一個擴展CGPoint一個完美的情況下,但我把它詳細的清晰度。

+0

謝謝你,這個工作完全 – Benja0906

+0

這個工作完美!我發現的唯一答案是不使用CGAffineTransform – bevbomb

0
public extension CGFloat { 
    ///Returns radians if given degrees 
    var radians: CGFloat{return self * .pi/180} 
}  

public extension CGPoint { 
    ///Rotates point by given degrees 
    func rotate(origin: CGPoint? = CGPoint(x: 0.5, y: 0.5), _ byDegrees: CGFloat) -> CGPoint { 
     guard let origin = origin else {return self} 

     let rotationSin = sin(byDegrees.radians) 
     let rotationCos = cos(byDegrees.radians) 

     let x = (self.x * rotationCos - self.y * rotationSin) + origin.x 
     let y = (self.x * rotationSin + self.y * rotationCos) + origin.y 

     return CGPoint(x: x, y: y) 
    } 
} 

使用

var myPoint = CGPoint(x: 40, y: 50).rotate(45) 
var myPoint = CGPoint(x: 40, y: 50).rotate(origin: CGPoint(x: 0, y: 0), 45)