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場景之間的衰落,我開發Android遊戲,我用這個代碼用一個按鈕兩個場景之間褪色:在Unity 2D
:連接到UI按鈕public class fading : MonoBehaviour {
public Texture2D fadeOutTexture;
public float fadeSpeed = 0.8f;
private int drawDepth = -1000;
private float alpha = 1.0f;
private int fadeDir = -1;
void onGUI() {
alpha += fadeDir * fadeSpeed * Time.deltaTime;
alpha = Mathf.Clamp01(alpha);
GUI.color = new Color (GUI.color.g, GUI.color.b, alpha);
GUI.depth = drawDepth;
GUI.DrawTexture (new Rect (0, 0, Screen.width, Screen.height), fadeOutTexture); }
public float BeginFade (int direction) {
fadeDir = direction;
return (fadeSpeed); }
void onLevelWasLoaded() {
BeginFade (-1);
}
}
代碼
public void gameScene2() {
float fadeTime = GameObject.Find ("scene2Choose").GetComponent<fading>().BeginFade(1);
yield return new WaitForSeconds(fadeTime);
Application.LoadLevel("gameScene2");
}
}
我得到這個錯誤: 的ArgumentException:方法的返回類型是不兼容的
我在做什麼錯?
我已經添加上面的代碼,謝謝。當你說按鈕點擊時,你的意思是檢查器中的點擊()?我看不到一個StartCouroutine選項。我讀過,我需要將StartCorotine放在Update方法中,所以如何將我使用的按鈕鏈接到此? – JGrn84
你可以試試這個:http://answers.unity3d.com/questions/777818/46-ui-calling-function-on-button-click-via-script.html –