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我的國際象棋遊戲有一部分工作不正常。爲了使解釋簡單,我不會給出除了重要之外的所有細節。我有一個棋盤存儲爲棋子的鏈接列表。該程序應該讀取像「2 2 4 4」這樣的整數行。重新鏈接鏈表?國際象棋遊戲
這個例子線將所述片從點2,2移到點4,4。
如果一塊是在4,4和不同的顏色比所述運動件,該件在4,4將得到刪除,並在2,2的片段的座標將被改爲4,4.
我想我沒有正確重新鏈接列表後,刪除鏈接持有需要刪除的片斷。下面的代碼很重要。
for (int a = 0, b = 1, c = 2, d = 3; a < token2.length && b < token2.length && c < token2.length
&& d < token2.length; a += 4, b += 4, c += 4, d += 4) {
//reads integers to determine which piece to move and where.
int MoveFromCol = Integer.parseInt(token2[a]);
int MoveFromRow = Integer.parseInt(token2[b]);
int MoveToCol = Integer.parseInt(token2[c]);
int MoveToRow = Integer.parseInt(token2[d]);
//finds the chesspiece object that is moving.
chessPiece MovingPiece = theBoard.findMovingPiece(MoveFromCol, MoveFromRow);
//stores the piece type (rook, queen, etc).
String SpacePieceType = theBoard.CheckPieceAtSpot(MoveToCol, MoveToRow);
//if there isn't another piece at the spot we're moving to, just change the moving piece's coordinates
//to the new spot if the piece could move.
if (SpacePieceType.equals("no piece") && MovingPiece.canMove(theBoard, MoveToCol, MoveToRow, SpacePieceType)) {
theBoard.updateLink(MoveFromCol, MoveFromRow, MoveToCol, MoveToRow);
}
//If there was a piece at spot we're moving to, different color, and we can move there, delete that piece
//and change moving pieces coordinates to new spot.
if (MovingPiece.canMove(theBoard, MoveToCol, MoveToRow, SpacePieceType) && !SpacePieceType.equals("no space")) {
theBoard.delete(MoveToCol, MoveToRow);
theBoard.updateLink(MoveFromCol, MoveFromRow, MoveToCol, MoveToRow);
}
}
在包含類列表方法
public Link delete(int Col, int Row) {
Link current = head;
Link previous = head;
while (current.piece.col != Col && current.piece.row != Row) {
if (current.next == null) {
return null;
} else {
previous = current;
current = current.next;
}
}
if (current == head) {
head = head.next;
} else {
previous.next = current.next;
}
return current;
}
public void updateLink(int oldCol, int oldRow, int newCol, int newRow) {
Link current = head;
while (current != null) {
if (oldCol == current.piece.col && oldRow == current.piece.row) {
current.piece.col = newCol;
current.piece.row = newRow;
}
current = current.next;
}
}
與遊戲分開測試鏈接列表。確認您可以在不同情況下添加,刪除元素。例如,添加3個元素,刪除3個元素,並確認您仍然可以添加更多元素。每次修改後打印列表。 –
此外,假設您希望能夠刪除鏈接列表中特定位置的節點,請確保您可以刪除列表的開頭,第二個項目,最後一個項目和倒數第二個項目中的節點。 –
此外,將鏈表列表與遊戲邏輯完全分開是個好主意。鏈接列表應該與抽象數據類型的接口一起實現,這些抽象數據類型具有定義明確的操作,例如add,remove和toString方法來打印其內容。 –