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我找到了直接從文件加載圖像的方式,但我加載的圖像是藍色的(原始爲綠色)。我想它保存的方式很糟糕,所以我用photoshop保存了它,但沒有任何改變。我想我的程序工作不好。我怎樣才能改變它,是從文件中加載圖像的好方法? 位圖的Texture2D方法:XNA和從文件加載圖像
public static Texture2D GetTexture2DFromBitmap(GraphicsDevice device, Bitmap bitmap)
{
Texture2D tex = new Texture2D(device, bitmap.Width, bitmap.Height);
System.Drawing.Imaging.BitmapData data = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, bitmap.PixelFormat);
int bufferSize = data.Height * data.Stride;
byte[] bytes = new byte[bufferSize];
System.Runtime.InteropServices.Marshal.Copy(data.Scan0, bytes, 0, bytes.Length);
tex.SetData(bytes);
bitmap.UnlockBits(data);
return tex;
}
導入圖像行:
backgroundTexture = Tools.GetTexture2DFromBitmap(device, (System.Drawing.Bitmap)System.Drawing.Image.FromFile(@"1.bmp", false));
溺水紋理的方法:
spriteBatch.Begin();
Rectangle screenRectangle = new Rectangle(0, 0, screenWidth, screenHeight);
spriteBatch.Draw(backgroundTexture, screenRectangle, Color.White);
spriteBatch.End();