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任何人都可以幫助我嗎?我無法通過簡單的方法來檢測球是否碰到槳,然後通過更改rect_change_y變量來反彈它。這裏的代碼是有效的,但是當它碰到遊戲的底部時,球不會與槳或死亡相互作用。如何使球彈跳,只要它擊中Python中的槳,Pygame(Breakout Recreation)
import pygame
black = (0, 0, 0)
white = (255, 255, 255)
green = (0, 255, 0)
red = (255, 0, 0)
rect_x = 10
rect_y = 250
pad_x = 350
pad_y = 480
ball = 3
rect_change_x = 1
rect_change_y = 1
pad_x_c = 0
pygame.init()
size=[700,500]
screen=pygame.display.set_mode(size)
pygame.mouse.set_visible(0)
pygame.display.set_caption("Breakout Recreation WIP")
done=False
clock=pygame.time.Clock()
# -------- Main Program Loop -----------
while ball != 0:
# ALL EVENT PROCESSING SHOULD GO BELOW THIS COMMENT
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done=True # Flag that we are done so we exit this loop
keys = pygame.key.get_pressed() #checking pressed keys
if keys[pygame.K_LEFT]:
pad_x_c -= 2
elif keys[pygame.K_RIGHT]:
pad_x_c += 2
else :
pad_x_c = 0
# ALL EVENT PROCESSING SHOULD GO ABOVE THIS COMMENT
# ALL GAME LOGIC SHOULD GO BELOW THIS COMMENT
# ALL GAME LOGIC SHOULD GO ABOVE THIS COMMENT
# ALL CODE TO DRAW SHOULD GO BELOW THIS COMMENT
# First, clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
screen.fill(black)
# Draw the rectangle
pygame.draw.rect(screen,white,[rect_x,rect_y,15,15])
pygame.draw.rect(screen,white,[pad_x,pad_y,50,10])
# Move the rectangle starting point
rect_x += rect_change_x
rect_y += rect_change_y
pad_x += pad_x_c
# Bounce the ball if needed
if rect_y > 480 or rect_y < 10:
rect_change_y = rect_change_y * -1
if rect_x > 680 or rect_x < 5:
rect_change_x = rect_change_x * -1
if pad_x <= 5 :
pad_x_c = 0
if pad_x >= 645 :
pad_x_c = 0
# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
pygame.display.flip()
clock.tick(100)
pygame.quit()
然後這裏是代碼,應該工作(對我),但沒有。
import pygame
black = (0, 0, 0)
white = (255, 255, 255)
green = (0, 255, 0)
red = (255, 0, 0)
rect_x = 10
rect_y = 250
pad_x = 350
pad_y = 480
ball = 3
rect_change_x = 1
rect_change_y = 1
pad_x_c = 0
pygame.init()
size=[700,500]
screen=pygame.display.set_mode(size)
pygame.mouse.set_visible(0)
pygame.display.set_caption("Breakout Recreation WIP")
done=False
clock=pygame.time.Clock()
# -------- Main Program Loop -----------
while ball != 0:
# ALL EVENT PROCESSING SHOULD GO BELOW THIS COMMENT
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done=True # Flag that we are done so we exit this loop
keys = pygame.key.get_pressed() #checking pressed keys
if keys[pygame.K_LEFT]:
pad_x_c -= 2
elif keys[pygame.K_RIGHT]:
pad_x_c += 2
else :
pad_x_c = 0
# ALL EVENT PROCESSING SHOULD GO ABOVE THIS COMMENT
# ALL GAME LOGIC SHOULD GO BELOW THIS COMMENT
# ALL GAME LOGIC SHOULD GO ABOVE THIS COMMENT
# ALL CODE TO DRAW SHOULD GO BELOW THIS COMMENT
# First, clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
screen.fill(black)
# Draw the rectangle
pygame.draw.rect(screen,white,[rect_x,rect_y,15,15])
pygame.draw.rect(screen,white,[pad_x,pad_y,50,10])
# Move the rectangle starting point
rect_x += rect_change_x
rect_y += rect_change_y
pad_x += pad_x_c
# Bounce the ball if needed
if rect_y == pad_y:
if rect_x == pad_x:
rect_change_y = rect_change_y * -1
if rect_y > 490:
ball -= 1
rect_y = 250
rect_x = 10
rect_change_x = 1
rect_change_y = 1
if rect_y < 10:
rect_change_y = rect_change_y * -1
if rect_x > 680 or rect_x < 5:
rect_change_x = rect_change_x * -1
if pad_x <= 5 :
pad_x_c = 0
if pad_x >= 645 :
pad_x_c = 0
# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
pygame.display.flip()
clock.tick(100)
pygame.quit()
最後,就如何使塊,做同樣的事情對他們來說,除了摧毀他們,而不是球有什麼建議?
謝謝大家!
謝謝!你能解釋一下新命令是如何工作的嗎?我從來沒有使用過它們。我喜歡你如何保留它的大部分,但我不知道move_ip是如何工作的或鉗子是如何工作的......謝謝!另外,現在是否有一種簡單的方法來檢測球是否碰到槳下方的底部? – Pip 2013-04-07 16:41:34
@PythonInProgress我已經添加了小代碼示例來說明每種方法,並且我還修復了彈跳球運動的方向(出現了一個小錯誤)。 – 2013-04-07 17:30:09
謝謝Rodas!最有幫助:P! – Pip 2013-04-09 21:20:39