最近我一直在問很多問題,對不起。 & lt出現時出現錯誤。cocos2D<
-(void) SpritesDidCollide {
CCNode *player = [self getChildByTag:kTagPlayer];
CCNode *computer = [self getChildByTag:kTagComputer];
float xDif = computer.position.x - player.position.x;
float yDif = computer.position.y - player.position.y;
float distance = sqrt(xDif * xDif + yDif * yDif);
if (distance < 45;) { //--------------------Right Here-------------------
[self unschedule:@selector(SpritesDidCollide)];
[[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:1 scene:[GameOver node]]];
}
}
小於'<'; 小於或等於'<=' – 0xDE4E15B 2012-02-17 23:50:38
我試過那些,他們都沒有工作,我得到更多的錯誤... – AaronChapmanDev 2012-02-17 23:51:21
真的嗎?!如果(距離<45) – 0xDE4E15B 2012-02-17 23:52:58