如何避免不必要的重新分配?我運行這段代碼:當animaton運行(當然 - 它難看)Cocos2d中的動畫製作精靈
CCSpriteFrameCache * cache = [CCSpriteFrameCache sharedSpriteFrameCache];
[cache addSpriteFramesWithFile:@"boosttexture.plist"];
CCAnimation * animation = [[CCAnimation alloc] initWithName:@"boosting" delay:1/24.0f];
[animation addFrame:[cache spriteFrameByName:@"ship.png"]];
[animation addFrame:[cache spriteFrameByName:@"ship_boost_l_r.png"]];
id action = [CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:animation]];
[spaceShipSprite runAction:action];
,我得到這個在控制檯:
2010-04-14 13:40:16.311 Booster2K10Beta [521:20b] cocos2d:釋放CCSpriteFrame = 00EBA620 | TextureName = 4,Rect =(1.00,32.00,32.00,32.00)
2010-04-14 13:40:16.411 Booster2K10Beta [521:20b] cocos2d:釋放CCSpriteFrame = 00EBA620 | TextureName = 4,Rect =(1.00,32.00,32.00,32.00)
2010-04-14 13:40:16.496 Booster2K10Beta [521:20b] cocos2d:釋放CCSpriteFrame = 00EBA620 | TextureName = 4,Rect =(1.00,32.00,32.00,32.00)
似乎不必要的是同一個SpriteFrame每秒會釋放24次 - 我該如何避免這種情況?