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如何直接拍攝精靈「墨水」?玩家Squiddy在屏幕上移動,我希望它每次都能直線上升。該代碼我迄今拍攝的墨,但它拍攝到某一點,屏幕上CCSprite方向Cococs2d 3.0
代碼
CGPoint targetPosition = ccp(self.contentSize.width/2, self.contentSize.height/2 + self.contentSize.height);
ink = [CCSprite spriteWithImageNamed:@"MarioTube_Body_Rev.png"];
ink.position = Squiddy.position;
ink.physicsBody = [CCPhysicsBody bodyWithCircleOfRadius:ink.contentSize.width/2.0f andCenter:ink.anchorPointInPoints];
ink.physicsBody.collisionGroup = @"playerG roup";
ink.physicsBody.collisionType = @"projectileCollision";
CCActionRotateBy *actionSpin = [CCActionRotateBy actionWithDuration:.5f angle:360];
[ink runAction:[CCActionRepeatForever actionWithAction:actionSpin]];
[_physicsWorld addChild:ink];
CCActionMoveTo *actionMove = [CCActionMoveTo actionWithDuration:.75f position:targetPosition];
CCActionRemove *actionRemove = [CCActionRemove action];
[ink runAction:[CCActionSequence actionWithArray:@[actionMove,actionRemove]]];
正如我所看到的,墨水是一種物理身體。你爲什麼不嘗試應用一個force.physicsBody而不是運行一個動作? – mursang
所以像這樣'ink.physicsBody.force = @「」;'? – Crazycriss
是的,就是。看到我的回答下面 – mursang