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我一直在這個問題上停留了一天,現在我一直在搜索論壇以及嘗試自己修復。SpriteKit節點在啓動後晚上渲染到場景中
我的問題在於在遊戲啓動時將一些SKSpriteNodes添加到背景頂部的場景中。問題是它的隨機!有時候SpriteNodes在其他時候可見,而我不知道爲什麼。我已經註冊了並且注意了節點數量,我的所有SpriteNodes都加載到了場景中,但是它們的可見性問題是一個硬幣折騰!有時我可以看到他們中的兩個,有時我只能看到他們中的一個,有時甚至都看不到。 我包括我使用,使SpriteNodes方法:
- (void) setupMenuButtons
{
//initialize storyButton texture,size,and position
SKTexture *storyButtonTexture = [SKTexture textureWithImageNamed:@"storybutton"];
storyButton = [SKSpriteNode spriteNodeWithTexture:storyButtonTexture size:CGSizeMake(self.frame.size.width/2.84,
self.frame.size.height/4.26)];
storyButton.position = CGPointMake(self.frame.size.width - (storyButton.size.width/2),self.frame.size.height/1.25);
[menuLayer addChild:storyButton];
NSLog(@"Added story");
//initialize creditsButton texture,size,and position
SKTexture *creditsButtonTexture = [SKTexture textureWithImageNamed:@"creditsbutton"];
creditsButton = [SKSpriteNode spriteNodeWithTexture:creditsButtonTexture size:CGSizeMake(self.frame.size.width/2.84,
self.frame.size.height/4.26)];
creditsButton.position = CGPointMake(self.frame.size.width - (creditsButton.size.width/2),self.frame.size.height/2);
[menuLayer addChild:creditsButton];
NSLog(@"Added credits");
//initialize usicButton texture,size,and position
SKTexture *musicButtonTexture = [SKTexture textureWithImageNamed:@"musicbuttonOFF"];
musicButton = [SKSpriteNode spriteNodeWithTexture:musicButtonTexture size:CGSizeMake(self.frame.size.width/2.84,
self.frame.size.height/9.84)];
musicButton.position = CGPointMake(self.frame.size.width - (musicButton.size.width/2),self.frame.size.height/3.45);
[menuLayer addChild:musicButton];
NSLog(@"Added music");
}
和inwhich我暫停和恢復我的遊戲方法:
- (void)pauseGame
{
self.scene.paused = YES;
backgroundLayer.paused = YES;
menuLayer.paused = YES;
[player pause];
isPaused = YES;
NSLog(@"paused");
}
- (void)resumeGame
{
backgroundLayer.paused = NO;
menuLayer.paused = NO;
[player play];
isPaused = NO;
NSLog(@"resumed");
}
非常感謝你!!!!!!! –
非常歡迎!當我的回答很有用時,我很樂意提供幫助,並更高興。 :)祝你好運! – RoberRM