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我在http://www.devmaster.net/articles/raytracing_series/part1.php學習射線追蹤,當我遇到這一段代碼來:光線跟蹤問題,如何將屏幕座標映射到世界座標?
void Engine::InitRender()
{
// set first line to draw to
m_CurrLine = 20;
// set pixel buffer address of first pixel
m_PPos = 20 * m_Width;
// screen plane in world space coordinates
m_WX1 = -4, m_WX2 = 4, m_WY1 = m_SY = 3, m_WY2 = -3;
// calculate deltas for interpolation
m_DX = (m_WX2 - m_WX1)/m_Width;
m_DY = (m_WY2 - m_WY1)/m_Height;
m_SY += 20 * m_DY;
// allocate space to store pointers to primitives for previous line
m_LastRow = new Primitive*[m_Width];
memset(m_LastRow, 0, m_Width * 4);
}
我在筆者地圖畫面如何協調世界座標相當混亂......
誰能告訴我作者如何派生這些線?
或告訴我如何將屏幕座標映射到世界座標?
// screen plane in world space coordinates
m_WX1 = -4, m_WX2 = 4, m_WY1 = m_SY = 3, m_WY2 = -3;
預先感謝您!
只是我,還是代碼總是看起來更清晰stackoverflow = = ... – 2011-01-10 01:30:53