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我是用於地鐵應用程序的winrt的實驗kinect。 我正試圖在肘部取得角度。使用3個給定的3d點計算角度
通常我會做以下
Vector3D handLeftVector = new Vector3D(HandLeftX, HandLeftY, HandLeftZ);
handLeftVector.Normalize();
Vector3D ElbowLeftEVector = new Vector3D(ElbowLeftX, ElbowLeftY, ElbowLeftZ);
ElbowLeftEVector.Normalize();
Vector3D ShoulderLeftVector = new Vector3D(ShoulderLeftX, ShoulderLeftY, ShoulderLeftZ);
ShoulderLeftVector.Normalize();
Vector3D leftElbowV1 = ShoulderLeftVector - ElbowLeftEVector;
Vector3D leftElbowV2 = handLeftVector - ElbowLeftEVector;
double leftElbowAngle = Vector3D.AngleBetween(leftElbowV1, leftElbowV2);
然而Vector3D對象是不是在WinRT中使用。
我決定複製Vector3D方法如下。但結果似乎並不如預期。我在任何地方犯了錯誤嗎?
double leftElbowV1X = ShoulderLeftX - ElbowLeftX;
double leftElbowV1Y = ShoulderLeftY - ElbowLeftY;
double leftElbowV1Z = ShoulderLeftZ - ElbowLeftZ;
double leftElbowV2X = handLeftX - ElbowLeftX;
double leftElbowV2Y = handLeftY - ElbowLeftY;
double leftElbowV2Z = handLeftZ - ElbowLeftZ;
double product = leftElbowV1X * leftElbowV2X + leftElbowV1Y * leftElbowV2Y + leftElbowV1Z * leftElbowV2Z;
double magnitudeA = Math.Sqrt(Math.Pow(leftElbowV1X, 2) + Math.Pow(leftElbowV1Y, 2) + Math.Pow(leftElbowV1Z, 2));
double magnitudeB = Math.Sqrt(Math.Pow(leftElbowV2X, 2) + Math.Pow(leftElbowV2Y, 2) + Math.Pow(leftElbowV2Z, 2));
magnitudeA = Math.Abs(magnitudeA);
magnitudeB = Math.Abs(magnitudeB);
double cosDelta = product/(magnitudeA * magnitudeB);
double angle = Math.Acos(cosDelta) *180.0/Math.P;
是否需要規範化它?
我已經設法解決它,但我想如果有一個更有效的方法。
如果您使用ILSpy(http://wiki.sharpdevelop.net/ILSpy.ashx)來反編譯'Vector3D'代碼,您應該能夠獲得正確的代碼。 – 2012-07-19 15:11:44
感謝ILSpy,它幫助我確認我的dotproduct是正確的,但是我仍然不確定我的代碼的哪一部分是錯誤的。 – LZH 2012-07-19 16:26:35
請注意,我忘記將rad轉換爲deg – LZH 2012-07-20 03:02:33