我正在寫一個遊戲,在這個遊戲中我必須去除碰撞時身體的矩形磚。在出現的錯誤* _physicsWorld.destroyBody(B); *android andengine刪除物理碰撞應用程序
這裏是我的代碼片段和logcat的輸出(logcat的說,有錯誤libc中):
代碼:
public void destroyBrick(IShape s, Body b, int i){
PhysicsConnector facePhysicsConnector = _physicsWorld.getPhysicsConnectorManager().findPhysicsConnectorByShape(s);
_physicsWorld.unregisterPhysicsConnector(facePhysicsConnector);
_scene.unregisterTouchArea(s);
_scene.detachChild(s);
_physicsWorld.destroyBody(b);
System.gc();
}
logcat的:
***08-19 12:58:17.491: A/libc(29832): /home/denbi/src/android/AndEngineExtensions/AndEnginePhysicsBox2DExtensionNew/jni/Box2D/Dynamics/b2World.cpp:134: void b2World::DestroyBody(b2Body*): assertion "IsLocked() == false" failed
08-19 12:58:17.501: A/libc(29832): Fatal signal 11 (SIGSEGV) at 0xdeadbaad (code=1), thread 29852 (UpdateThread)***
請儘快幫助我。 謝謝
@Jithesh ..莫非得到這個問題的答案? – Sushil