好吧,讓我和其他5人一直在爲我們的pygame模塊開發一個項目。我們的講師並沒有給我們提供任何程序來引用他剛剛拋出一堆代碼我們(沒有評論),並希望我們能夠理解它。我們從9月開始纔開始使用python。我們確實需要一些幫助。所以我們有一個人類播放器,它由W A S & D和隨機點在屏幕上移動的15個隨機點控制。我們需要使用矢量(我們從未使用過)在隨機點上拍攝。Pygame使用矢量子彈射擊
請別人幫忙。
編輯代碼添加〜
import pygame
class Terminator(pygame.sprite.Sprite):
def __init__(self, screen):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((20, 20))
self.image.fill((0, 0, 0))
pygame.draw.circle(self.image, (255, 0, 0), (10, 10), 10, 0)
self.rect = self.image.get_rect()
self.dx = screen.get_width()/2
self.dy = screen.get_height()/2
self.rect.center = (self.dx, self.dy)
self.speed = 5
self.screen = screen
def update(self):
self.rect.center = (self.dx, self.dy)
def MoveLeft(self):
if self.rect.left < 0:
self.dx += 0
else:
self.dx -= self.speed
def MoveRight(self):
if self.rect.right > self.screen.get_width():
self.dx += 0
else:
self.dx += self.speed
def MoveUp(self):
if self.rect.top <0:
self.dy += 0
else:
self.dy -= self.speed
def MoveDown(self):
if self.rect.bottom > self.screen.get_height():
self.dy += 0
else:
self.dy += self.speed
<code>
humansprite.py
<pre>
import pygame
import random
import math
class Humans(pygame.sprite.Sprite):
def __init__(self, screen):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((16, 16))
self.image.fill((0, 0, 0))
pygame.draw.circle(self.image, (0, 0, 255), (8, 8), 8, 0)
self.rect = self.image.get_rect()
self.dx = random.randrange(0, screen.get_height())
self.dy = random.randrange(0, screen.get_width())
self.screen = screen
self.speed = 1
self.alive = True
def update(self):
self.rect.centerx -= self.dx
self.rect.centery -= self.dy
if self.rect.right < 0:
self.reset()
def reset(self):
self.rect.left = self.screen.get_width()
self.rect.centery = random.randrange(0, self.screen.get_height())
self.dy = random.randrange(-2, 2)
self.dx = random.randrange(1, 4)
<code>
seekandDestory.py
<pre>
import pygame
from TerminatorSprite import Terminator
from humansSprite import Humans
pygame.init()
def checkKeys(myData):
(event, ship) = myData
if event.key == pygame.K_LEFT:
print 'LEFT'
ship.MoveLeft()
if event.key == pygame.K_RIGHT:
print 'RIGHT'
ship.MoveRight()
if event.key == pygame.K_UP:
print 'UP'
ship.MoveUp()
if event.key == pygame.K_DOWN:
print 'DOWN'
ship.MoveDown()
def main():
screen = pygame.display.set_mode((640, 480))
pygame.display.set_caption("Seek and Destroy")
background = pygame.Surface(screen.get_size())
clock = pygame.time.Clock()
screen.blit(background, (0, 0))
terminator = Terminator(screen)
humans = []
for people in range(15):
people = Humans(screen)
humans.append(people)
terminatorGroup = pygame.sprite.Group(terminator)
humanGroup = pygame.sprite.Group(humans)
clock = pygame.time.Clock()
keepGoing = True
pygame.key.set_repeat(10, 10)
while keepGoing:
clock.tick(60)
pygame.mouse.set_visible(False)
for event in pygame.event.get():
if event.type == pygame.QUIT:
keepGoing = False
if event.type == pygame.KEYDOWN:
myData = (event, terminator)
checkKeys(myData)
#if pygame.sprite.spritecollide(terminator, humanGroup, False):
terminatorGroup.clear(screen, background)
terminatorGroup.update()
terminatorGroup.draw(screen)
humanGroup.clear(screen, background)
humanGroup.update()
humanGroup.draw(screen)
pygame.display.flip()
pygame.mouse.set_visible(True)
if __name__ == "__main__":
main()
<code>
代碼在哪裏? –
[這是一個例子](https://stackoverflow.com/a/43953216/6220679),它演示瞭如何使用pygame向量移動精靈。 – skrx