2014-02-06 46 views
0

您好,我嘗試通過繪製子彈來實施拍攝。我創建了函數SHOOt,並從鍵盤檢測條件調用它....但是,當我按下鍵拍攝一切都停止了,沒有射擊,沒有子彈....發生了什麼?!任何幫助讚賞謝謝。嘗試實施子彈射擊

<html> 
    <head> 
    <title>Spaceman Invaders</title> 

    <script> 

    window.onload = function() { 
    var posx = 20; 
    var posy = 0; 
    var go_right = true; 
    var go_down = false; 

     var canvas = document.getElementById("screen"); 
     context = canvas.getContext("2d"); 
     context2 = canvas.getContext("2d"); 
     var Alien = function(x, y) { 
     this.x = x; 
     this.y = y; 
     this.posx = 30 + x*30; 
     this.posy = 90 + y*30; 
     this.go_right = true; 
     this.go_down = false; 
    } 


     function Player() { 
     this.x=0, this.y = 0, this.w = 20, this.h = 20; 
     this.render = function(){ 
      context.fillStyle = "orange"; 
      context.fillRect(this.x, this.y, this.w, this.h); 

     } 
     }     

     var X2=223; 
     var Y2=320; 

     function shoot(){ 
     context2.fillStyle = "white"; 
     context2.fillRect = (X2, Y2--, 5,10); 
     context2.fillStyle = "yellow"; 
     context2.fillRect = (X2, Y2, 5,10); 
     if (Y2>=0) { 
       timer=setTimeout("shoot()", 5); 
      } 

     } 

     var player = new Player(); 
    Alien.prototype.move = function() { 
      if (!this.go_down) { 
       if(this.posx + (2-this.x) * 30 < 250 && this.go_right) { 
        this.posx += 3; 
       } else if(this.posx < 30 + this.x*30) { 
        this.go_right = true; 
        this.go_down = true; 
       } else if(!this.go_right) { 
        this.posx -= 3; 
       } else { 
        this.go_right = false; 
        this.go_down = true; 
       } 
      } else { 
       //if(posy <= 30) 
       this.posy += 30; 
       this.go_down = false; 
      } 
    } 

    Alien.prototype.draw = function(context) { 
     if(this.x == 0) { 
      context.fillStyle = "red"; 
     } else if(this.x == 1) { 
      context.fillStyle = "yellow"; 
     } else { 
      context.fillStyle = "blue"; 
     } 
     context.beginPath(); 
     context.fillRect(this.posx, this.posy, 20 , 20); 
     context.fill(); 
    } 

     var canvas = document.getElementById("screen"); 
     context = canvas.getContext("2d"); 

     if (canvas.getContext) { 

      //init the aliens array 
      var aliens = []; 
      for(var i = 0; i < 3; i++) { 
       for(var j = 0; j < 3; j++) { 
        aliens.push(new Alien(j, i)); 
       } 
      } 

      player.x=100; 
      player.y= 480; 
      setInterval(function() { 
       context.fillStyle="black"; 
       context.fillRect(0,0,canvas.width, canvas.height); 
       /*context.fillStyle = "white"; 
       context.fillRect(100, 460, 30 , 30);*/ 

       player.render(); 

       //move all aliens & draw all aliens 
       for(var i = 0; i < 9; i++) { 
        aliens[i].move(), 
        aliens[i].draw(context); 
       } 
      }, 20); 
      document.addEventListener('keydown', function(event){ 
       var key_press = String.fromCharCode(event.keyCode); 
       // alert(event.keyCode + " | " + key_press); 
       if (key_press == "D") { 
         if (player.x >=(280)){ 
           player.x=(280); 
         } 
         else { 
          player.x +=3; 
         } 
         } else 
       if (key_press=="A"){ 
          if (player.x<0){ 
           player.x=(0); 
          } 
          else {player.x -=3;} 
         } else 
         if (key_press="W") { 
          //alert("Pah-pah"); 
          shoot(); 

         } 


      }); 
     } 

    }; 

    </script> 
    </head> 
    <body> 
    <canvas id="screen" width="300" height="500"/> 



    </body> 
</html> 
+0

你在開始時是否有'doctype'標籤? – Progo

+0

nope我沒有 – user3247903

+0

把這個放在開頭:'<!DOCTYPE html>' – Progo

回答

1

在您的shoot()函數中,您將fillRect設置爲您要傳遞給fillRect()的參數。

function shoot(){ 
    context2.fillStyle = "white"; 
    //context2.fillRect = (X2, Y2--, 5,10); -- This is a bad line. Correct: 
    context2.fillRect(X2, Y2--, 5,10); 
    context2.fillStyle = "yellow"; 
    //context2.fillRect = (X2, Y2, 5,10); -- This is a bad line. Correct: 
    context2.fillRect(X2, Y2, 5,10); 
    if (Y2>=0) { 
     timer=setTimeout("shoot()", 5); 
    } 

} 

有一些奇怪的行爲,有很多可以改進和清理在這裏,但這應該讓你在正確的軌道上。

,爲以後的參考,如果您使用Chrome,開拓開發工具(CTRL/CMD + SHIFT + J),你可以看到錯誤:

Uncaught TypeError: Property 'fillRect' of object #<CanvasRenderingContext2D> is not a function 

這避讓我到知道它在某處被覆蓋,因爲我們知道它通常是CanvasRenderingContext2D的函數。

+0

lol我沒有看到與我的代碼有所不同的地方)))) – user3247903

+0

context2.fillRect是一個函數。在當前的「拍攝」功能中,您將爲context2.fillRect分配一個新值(例如(X2,Y2,5,10))。你不想重載函數fillRect,你想傳遞這些參數(X2,Y2,5,10)來fillRect像這樣:context2.fillRect(X2,Y2,5,10); –

+0

上面的註釋行就是你原來的內容,下面的行標記爲「正確:」是你應該做的。 –