我想防止在Cocos2D的特定區域內檢測到精靈。在我的遊戲中,精靈從底部產生,並在觸摸時發現。我已經添加了一個newArea(一個區域),其中sprite從newArea下方產生(因爲z方向對於newArea是1)。現在,在這個特定的區域,我不希望觸摸被檢測到(因爲我必須在此添加其他功能)。我該怎麼做?以下是我正在使用的代碼。如何防止在Cocos2D的特定區域(也是精靈)內檢測到精靈?
CCSprite *background = [CCSprite spriteWithFile:@"bgmain.png"];
background.position = ccp(winSize.width/2, winSize.height/1.7);
[self addChild:background];
CCSprite *newArea = [CCSprite spriteWithFile:@"newImage.png"];
newArea.position = ccp(winSize.width/2, winSize.height/17);
[self addChild:newArea z:1];
//對於觸摸檢測
- (void)selectSpriteForTouch:(CGPoint)touchLocation
{
for (CCSprite *sprite in targets)
{
if (CGRectContainsPoint([sprite boundingBox], touchLocation))
{
switch (sprite.tag) {
case 1:
[[SimpleAudioEngine sharedEngine] playEffect:@"button1.wav"];
[[SimpleAudioEngine sharedEngine] setEffectsVolume:4.0f];
break;
case 2:
[[SimpleAudioEngine sharedEngine] playEffect:@"button2.wav"];
[[SimpleAudioEngine sharedEngine] setEffectsVolume:4.0f];
break;
case 3:
[[SimpleAudioEngine sharedEngine] playEffect:@"button3.wav"];
[[SimpleAudioEngine sharedEngine] setEffectsVolume:4.0f];
break;
case 4:
[[SimpleAudioEngine sharedEngine] playEffect:@"button4.wav"];
[[SimpleAudioEngine sharedEngine] setEffectsVolume:4.0f];
break;
case 5:
[[SimpleAudioEngine sharedEngine] playEffect:@"button5.wav"];
[[SimpleAudioEngine sharedEngine] setEffectsVolume:4.0f];
break;
case 6:
[[SimpleAudioEngine sharedEngine] playEffect:@"button6.wav"];
[[SimpleAudioEngine sharedEngine] setEffectsVolume:4.0f];
break;
case 7:
[[SimpleAudioEngine sharedEngine] playEffect:@"button7.wav"];
[[SimpleAudioEngine sharedEngine] setEffectsVolume:4.0f];
break;
case 8:
[[SimpleAudioEngine sharedEngine] playEffect:@"button8.wav"];
[[SimpleAudioEngine sharedEngine] setEffectsVolume:4.0f];
break;
case 9:
[[SimpleAudioEngine sharedEngine] playEffect:@"button9.wav"];
[[SimpleAudioEngine sharedEngine] setEffectsVolume:4.0f];
break;
case 10:
[[SimpleAudioEngine sharedEngine] playEffect:@"button10.wav"];
[[SimpleAudioEngine sharedEngine] setEffectsVolume:4.0f];
break;
default:
break;
}
NSLog(@"target.tag %d",sprite.tag);
[targets removeObject:sprite];
[self balloonBlastAnimation:sprite];
[sprite.parent removeChild:sprite cleanup:YES];
break;
}
}
}
-(void) removeSprite:(CCSprite*) s
{
s.visible = FALSE;
[self removeChild:s cleanup:YES];
}
- (void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
for(UITouch *touch in touches)
{
CGPoint location = [touch locationInView: [touch view]];
location = [[CCDirector sharedDirector] convertToGL: location];
[self selectSpriteForTouch:location];
NSLog(@"touch was detected");
}
}
非常感謝。它幫助:) –