2
如果我想建立翻譯在OpenGL矩陣做我必須做的:Opengl的載荷矩陣
float f[16] =
{
1,0,0,1,
0,1,0,2,
0,0,1,3,
0,0,0,1
};
glLoadMatrixf(f);
或
float f[16] =
{
1,0,0,0,
0,1,0,0,
0,0,1,0,
1,2,3,1
};
glLoadMatrixf(f);
行,列或列行?