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我創建了NPC,可以移動您目前站立的方向。如果他們碰到什麼東西,他們永遠不會再移動。我沒有線索,已經浪費了6小時尋找故障。 這是我的布展方式:XNA Gamestudio - NPC卡在牆壁和對方(Visual Basic)
Overrides Sub Move()
Dim actorPosition As Vector2
Dim spieler As Actor
For Each obj As Actor In Actor.ActorList
If TypeOf obj Is Actor And obj.Alive And obj.ObjektTyp = "A"c Then
actorPosition = obj.position
spieler = obj
End If
Next
Dim difPos As Vector2 = position - actorPosition
normaldifpos = difPos
normaldifpos.Normalize()
If lastTimeAttack + intervallBetweenAttack1 < Game1.Game1Time Then
If difPos.Length < range Then
Select Case ObjektTyp
Case "Z"c
spieler.leben -= stärke
Case "H"c
For Each obj As Objekt In ObjList
If TypeOf obj Is Spells Then
If obj.ObjektTyp = "Z"c And obj.Alive = False Then
obj.position = position
obj.richtung = -normaldifpos
obj.senderE = Me
obj.stärke = stärke
obj.Alive = True
Exit For
End If
End If
Next
End Select
lastTimeAttack = Game1.Game1Time
End If
End If
If difPos.Length() < agroRange Then
If spieler IsNot Nothing And Not collide((normaldifpos + New Vector2(-4, -4) * speed)) Then
position = position - normaldifpos * speed
Else
End If
End If
End Sub
這我碰撞方法:
Public Overridable Function collide(vek As Vector2) As Boolean
Dim extrahitbox As Rectangle
extrahitbox = Hitbox
extrahitbox.X += vek.X
extrahitbox.Y += vek.Y
For Each obj As Objekt In Objekt.ObjList
If TypeOf obj Is Spells Or TypeOf obj Is Key Or TypeOf obj Is PowerUP Or TypeOf obj Is Coin Then
Else
If extrahitbox.Intersects(obj.Hitbox) Then
Return True
End If
End If
Next
For Each Act As Actor In Actor.ActorList
If Act IsNot Me Then
If extrahitbox.Intersects(Act.Hitbox) Then
Return True
Else
End If
End If
Next
If extrahitbox.X < 0 Then
Return True
ElseIf extrahitbox.Right > 1280 Then
Return True
ElseIf extrahitbox.Top < 0 Then
Return True
ElseIf extrahitbox.Bottom > 720 Then
Return True
End If
End Function
我將不勝感激幫助!
感謝幫助,我試過你的想法..現在他總是移植到不同的S ides ..我有一個頂部和一個底部..我沒有任何想法...如果我站着,他試圖穿過牆壁,他只是口吃。 – XBagon 2015-02-18 22:43:19