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我完成了我的遊戲(cocos2d),但是當我做一個存檔(從xcode產品 - >存檔),然後點擊共享(獲取game.api),然後把它放入itunes並同步到我的iphone它看起來沒有工作的加速度計我在5個設備上測試了遊戲,並且它沒有工作,船總是在固定的位置,它並沒有移動,但是如果我點擊構建並從xcode去正常工作在所有的開發設備我用下面的代碼:cocos2d +加速度計問題
在init裏面
- (id)init
{
if ((self = [super init]))
{
self.isAccelerometerEnabled = YES;
[self scheduleUpdate];
}
加速度handeler:
- (void)accelerometer:(UIAccelerometer *)accelerometer
didAccelerate:(UIAcceleration *)acceleration {
#define kFilteringFactor 0.1
UIAccelerationValue rollingX, rollingY, rollingZ;
rollingX = (acceleration.x * kFilteringFactor) +
(rollingX * (1.0 - kFilteringFactor));
rollingY = (acceleration.y * kFilteringFactor) +
(rollingY * (1.0 - kFilteringFactor));
rollingZ = (acceleration.z * kFilteringFactor) +
(rollingZ * (1.0 - kFilteringFactor));
float accelX = acceleration.x - rollingX;
CGSize winSize = [CCDirector sharedDirector].winSize;
#define kRestAccelX 0.6
#define kShipMaxPointsPerSec (winSize.height*0.5)
#define kMaxDiffX 0.2
float accelDiffX = kRestAccelX - ABS(accelX);
float accelFractionX = accelDiffX/kMaxDiffX;
float pointsPerSecX = kShipMaxPointsPerSec * accelFractionX;
_shipPointsPerSecY = pointsPerSecX;
}
船位置:
- (void)updateShipPos:(ccTime)dt {
CGSize winSize = [CCDirector sharedDirector].winSize;
float maxY = winSize.height - _ship.contentSize.height/2;
float minY = _ship.contentSize.height/2;
float newY ;
(isYAxisInverted) ? newY = _ship.position.y + (-_shipPointsPerSecY * dt) : newY = _ship.position.y + (_shipPointsPerSecY * dt);
newY = MIN(MAX(newY, minY), maxY);
_ship.position = ccp(_ship.position.x, newY);
}
和在更新:
- (void)update:(ccTime)dt {
...
[self updateShipPos:dt];
...}