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我想製作一個遊戲,它是2D並且有一個移動的玩家。我之前沒有使用紋理,正確顯示這個紋理對我來說是非常令人沮喪的。顯示加載的紋理
電流輸出:http://puu.sh/7hTEL/64ac1529b1.jpg
我的圖像:http://puu.sh/7hUlM/3be59d6497.jpg
我只是想該圖像在屏幕上的背景重演(x和y)。目前我只有一個固定的高度/寬度的遊戲。它專注於玩家,玩家總是在x方向上移動!
我已經剝了下來,因爲大多數我可以:
#include <iostream>
#include "snake.h"
#include <GL\glut.h>
GLuint texture = 0;
snake_t* snake = new snake_t();
GLuint LoadTexture(const char * filename, int width, int height)
{
GLuint texture;
unsigned char * data;
FILE * file;
//The following code will read in our RAW file
file = fopen(filename, "rb");
if (file == NULL) return 0;
data = (unsigned char *)malloc(width * height * 3);
fread(data, width * height * 3, 1, file);
fclose(file);
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
//even better quality, but this will do for now.
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_LINEAR);
//to the edge of our shape.
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
//Generate the texture
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0,GL_RGB, GL_UNSIGNED_BYTE, data);
free(data); //free the texture
return texture; //return whether it was successful
}
void display(void)
{
//set view of scene
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluOrtho2D(snake->x - start_x, (640 + snake->x) - start_x, 0.0, 480);
//gluOrtho2D(0, 640, 0, 480);
//draw texture on background
glBindTexture(GL_TEXTURE_2D, texture);
glPushMatrix();
glBegin(GL_QUADS);
glTexCoord2i(0,0); glVertex2f(snake->x - start_x, 480);
glTexCoord2i(1,0); glVertex2f(640 + snake->x, 480);
glTexCoord2i(1,1); glVertex2f(640 + snake->x, 0);
glTexCoord2i(0,1); glVertex2f(snake->x - start_x, 0);
glEnd();
glPopMatrix();
glColor3f(1.0, 1.0, 1.0);
//render scene
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize (640, 480);
glutInitWindowPosition (100, 100);
glutCreateWindow("Slidey Snake");
glutDisplayFunc(display);
//glutKeyboardFunc(buttonmap);
//glutReshapeFunc(reshape);
//init();
//Timer(0);
texture = LoadTexture("sky.png", 256, 256);
glutMainLoop();
return 0;
}
什麼想法?
完全忘了那個。哈哈什麼是一些原始圖像格式? BMP? – MysteryDev
無。它們都必須至少指定寬度和高度(除非像素數量是兩個素數的乘積:P)。只要看看光滑。 –